TheWayForwardQuest/Intro Post: Difference between revisions

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These you choose between.
These you choose between.


Bunny Maid: +20 to COM. Intimidation auto-fails, increased chance of being ignored.
Bunny Maid: +10 to CHA, +5 to AGI. Intimidation auto-fails, increased chance of being ignored.


Fox Maid: +20 to COM. Persuation auto-fails. Increased chance of being suspected.
Fox Maid: +10 to CHA, +5 to INT. Persuasion auto-fails. Increased chance of being suspected.


Catmaid: +20 to COM. Diplomacy auto-fails. Incrased chance of others refusing to work with you.
Kitty Maid: +10 to CHA, +5 to DEX. Diplomacy auto-fails. Increased chance of others refusing to work with you.


[b]Amnesiac Last Survivor[/b] - You are the last survivor of your world. What happened was so traumatic that your memories are almost all gone irrecoverably.
[b]Amnesiac Last Survivor[/b] - You are the last survivor of your world. What happened was so traumatic that your memories are almost all gone irrecoverably.
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[*]When attempting an Appraise or Performance roll, gain 18 in it, as you recall a story, or event, from your old world.
[*]When attempting an Appraise or Performance roll, gain 18 in it, as you recall a story, or event, from your old world.


[*]Gain Title: [i]"Last of Her World", "Amnesiac Fox"[/i]
[*]Gain Title: [i]"Last of Her World", "Weary Fox"[/i]


[*]Chance to lose actions due to weariness.
[*]Chance to lose actions due to weariness.


[*]Memories prior to this point are not recoverable even with Perfect Memory.
[*]Weariness not capable of being bypassed by any mortal means.


[/list]
[/list]


[b]In Defiance of the Heavens - [/b]The Heavens refused to save your world. You survived anyway. Clearly, they do not have anyone's best interest in mind.
[b]In Defiance of the Heavens - [/b]The Heavens refused to save your world. You survived anyway. You shall spite the uncaring heavens, who dared let your world die.


[list]
[list]


[*]When a convenience or act of heaven would benefit anyone, you can ruin the act or twist it to the worse easier. Note that this works *against yourself* too.
[*]When a convenience or act of heaven would benefit anyone, you can choose to ruin it. Occasionally, you will ruin it anyway.


[*]Gain Title: [i]"Last of Her World", "Aggrieved Cat"[/i]
[*]Gain Title: [i]"Last of Her World", "Aggrieved Cat"[/i]


[*]Chance to do the exactly wrong thing even against your knowledge.
[*]Chance to do the exactly wrong thing even against your knowledge or benefit.


[*]Memories prior to this point have been deliberately lost, and you will not go back.
[*]Memories prior to this point have been deliberately lost, and you will not go back.
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[*]+20 respect from patron Aphrial.
[*]+20 respect from patron Aphrial.


[*]+20 respect from the Order of the Three Moonlit Paths
[*]+20 respect from the Heavenly Order of the Three Moonlit Paths


[*]-20 respect from the Order of the Sunlit Glades
[*]-20 respect from the Heavenly Order of the Sunlit Glades


[/list]
[/list]
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[list]
[list]


[*]All quests are autoaccepted. Events will conspire to give you more encounters and more chances to fulfill it, whether it's ill or good. (Luck is [b]locked[/b] at 100.)
[*]All quests are auto accepted. Events will conspire to give you more encounters and more chances to fulfill it, whether it's ill or good. (Luck is [b]locked[/b] at 100.)


[*]Most outcomes may in the end be good, but that's in the end..
[*]Most outcomes may in the end be good, but that's in the end..
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[/list]
[/list]


[b]Daughter-in-Training of the Stars [Tier 1][/b]- You are a daughter of the stars, through your patron, but like all jobs, you need to grow into it. The Celestial Bureaucracy doesn't grant it's powers to interns, after all.
[b]Daughter-in-Training of the Stars [Tier 1][/b]- You are a daughter of the stars, through the Celestial Princess, who summoned you, but like all jobs, you need to grow into it. The Celestial Bureaucracy doesn't grant it's powers to interns, after all.


[list]
[list]
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[*]Unable to know location in context without knowledge of the plane/planet/dimension/etc.
[*]Unable to know location in context without knowledge of the plane/planet/dimension/etc.
[*]-5% Diplo vs Order of the Sunlit Glades


[*]Gain Title: [i]"Daughter of Endings"[/i]
[*]Gain Title: [i]"Daughter of Endings"[/i]
[*]This aspect will update when the Patron Aspect updates.
[/list]
[b]Desire's Cruel Rejection[/b]- You are cursed by your patron to not experience desire.
[list]
[*]Unable to feel physical desire
[*]Romantic desire locked to owner, despite any countervailing effects or attempts to change it
[*]Emotional desire is muted
[*]Take a penalty to all social situations requiring emotion.
[*]Immune to lust or desire effects if not owner.


[*]This aspect will update when the Patron Aspect updates.
[*]This aspect will update when the Patron Aspect updates.
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[*][i]"Last of Her World"[/i] - +2 to VIT, +5 to Survival, +5 to Resistance (skill)
[*][i]"Last of Her World"[/i] - +2 to VIT, +5 to Survival, +5 to Resistance (skill)


[*][i]"Amnesiac Woman"[/i] - -7 to Sense Motive
[*][i]"Amnesiac Woman"[/i] - -7 to Sense Motive OR [i]Weary Fox[/i] - -7 to Persuasion OR [i]Aggrieved Cat[/i]: -7 to Diplomacy


[*][i]"Daughter of Endings"[/i] - +3 Respect gain, +2 Inspiration to revolutionaries, +10% vs rolls to impose fate
[*][i]"Daughter of Endings"[/i] - +3 Respect gain, +2 Inspiration to revolutionaries, +10% vs rolls to impose fate
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[list]
[list]


[*][b]Gamer's Body[/b] - Medicines take effect instantly, and every hour of rest restores 15% of all resources, and 1 extreme injury, 2 serious injuries, and 4 minor injuries. Injuries that would remove limbs or immediately kill the player are converted to HP damage instead.
[*][b]Gamer's Body[/b] - Medicines take effect instantly, and every hour of rest restores 15% of all resources, and 1 extreme injury, 2 serious injuries, and 4 minor injuries. Injuries that would remove limbs or immediately kill the player are converted to HP damage instead.  In this case, though, it's a blessing of the Celestial Bureaucracy.


[*][b]Limited Gamer's Mind[/b]- One playing the Game of the System gains a mind of a video game character.
[*][b]Limited Gamer's Mind[/b]- One playing the Game of the System gains a mind of a video game character. In this case, though, it's a blessing of the Celestial Bureaucracy.


[list]
[list]
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[/list]
[/list]


[/list]


[/SPOILER]
[/SPOILER]
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But first, your first choice.
But first, your first choice.


[] Send her to *a* Star Wars universe, 20 years before [i]The Phantom Menace[/i]. (Difficulty: Easy, but bear in mind the QM is likely going to invent things from whole cloth and over-reliance on Wookiepedia.)
[] Send her to *a* Star Wars universe, roughly around the time of the Old Republic. (Difficulty: Easy, but bear in mind the QM is likely going to invent things from whole cloth and memories of SWTOR.)


[] Send her to *a* Marvel Cinematic Universe, in 1989. (Difficulty: Medium.)
[] Send her to *a* Marvel Cinematic Universe, in 1989. (Difficulty: Medium.)
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These are your lifelines, and you need them to stay below [300] and [Total]. It is possible for the defiance to go negative if she genuinely thinks you are working with her. Note that the enemy, who you suspect is Aphrial and whoever she's working with, is working against her under the table while smiling at her. As of yet, they don't suspect you, and you're immune to direct action in here.. but that doesn't stop them acting against you on the universes you watch..
These are your lifelines, and you need them to stay below [300] and [Total]. It is possible for the defiance to go negative if she genuinely thinks you are working with her. Note that the enemy, who you suspect is Aphrial and whoever she's working with, is working against her under the table while smiling at her. As of yet, they don't suspect you, and you're immune to direct action in here.. but that doesn't stop them acting against you on the universes you watch..
[ACCORDION]
[SLIDE_HEADER]
Mechanics
[/SLIDE_HEADER]
[SLIDE]
Essentially, stats boil to opposed dice checks, but note I don't intend to do that in a lot of situations.
The stats are STR, DEX (with a derived stat of AGI), VIT, INT, WIS, CHA (derived COM) and LUK.
You have a combined statline, and a transmigration statline. Some stats will transmigrate, but not all.
There's also proficiences, skills, quirks (feats, aspects, titles), and powers.
Skills are used to determine who's likely to win, and to check for degrees of failure or success. Feats are things you've learned to do, Aspects are elements of your self, Titles reflect an achievement or something notable.
Skills increase to 1000. Anything over 250 is likely just to ensure penalties matter less and less.
Note this is based on litrpg very very vaguely.
Pool is available motes (note that each type is combined until or unless a effect unifies it.) and potency is power of the power multiplied against base. People with higher potency get more out of each mote, etc.
[/SLIDE]
[SLIDE_HEADER]
Patrons
[/SLIDE_HEADER]
[SLIDE]
To get into the Celestial Bureaucracy or become an immortal, in these times, requires a patron. (Mechanics for this under review.)
[/SLIDE]
[SLIDE_HEADER]
Per Turn
[/SLIDE_HEADER]
[SLIDE]
In non urgent times, this will go every 3 weeks. Xiaomei will take her actions, then you get to vote on various actions.
You have X AP, X RP and X FP to spend. These are action points, resource points, and fate points.
Action Points come from [Xiaomei's Level * 1.5 + The AP Pool];
AP are spent on arranging for coincidences, or helping or hindering Xiaomei indirectly.
Resource Points start at 120, but you can increase it by spending AP.
RP are spent in setting up organizations, or grants, etc. RP is often *spent* in AP, especially if you are directly trying to set something up.
Fate Points are 5+completed quests/3 min (rounded up)+pool. The pool comes from Omakes and others, as I get to it.
FP are forcing actions to take. Note that FP has the *most* chances of increasing awareness, but it can also be used to set dice rolls in actions.
Once you vote, I will perform the actions and narrate the results, rolling dice as appropriate. This will close the three-week period.
[/SLIDE]
[SLIDE_HEADER]
Dice Rolls
[/SLIDE_HEADER]
[SLIDE]
Dice rolls here are somewhat simple.
Tasks are rolled on a 1d100 (normally, see below), with the targets being:
[list]
[*]Trivial - DC 10
[*]Simple - DC 25
[*]Skilled - DC 50
[*]Difficult - DC 75
[*]Master - DC 90
[*]Legendary - DC 140
[*]Impossible - DC 200
[*]Divine - DC 250.
[/list]
Modifiers are assigned by skill, narration, and by situation. Note that the targets and skill caps are under consideration.
Currently post DC 250 skills are likely reserved for heavenly combat or something. I'm not sure.
It is possible to get a Divine Modifier. These set the dice to:
Normal (no modifier): 1d100 roll
Above Average: 4d33+1 drop lowest roll
Good 3d50 drop lowest
[/SLIDE]
[/ACCORDION]

Latest revision as of 04:03, 24 December 2023

Everyone here had been assembled by the Celestial Bureaucracy, although you're not told by who. That's somewhat normal. The infighting in the Heavens is such that you're long resigned to never knowing who it is.  When all of you are here, the Princess of the Heavens herself arrives. The pool in the center ripples, revealing a hazy shape.

"This mortal has been drawn into the games of the Bureaucracy.. when it is I who summoned her to become a heroine needed by where she was going. This game must stop, and she must be the one to do it. But her patron is sabotaging her in many ways. It is your job to herald her from a distance - mold the world. Succeed, and be made Directors. Fail.." She smiles thinly.. "... don't fail."

As extremely minor deities, this is a once in a lifetime - even yours -  opportunity. How hard could heralding one mortal be? Grant her a System - lead her through the tutorial-

"She must not suspect."

The pool shows one of the Outer Circle - and the game becomes clear. Someone wants to topple the order and advance. You see her and a-

[ ] "You are my bunny maid." - Bunny people are .. well, they will struggle to be taken seriously. They're more ornamentation by the gods, for those they want to adorn their places of worship. (Gain [b]Bunny Maid, Amnesiac Last Survivor[/b], Aphiral will assign her the title [b]Bunni Pet.[/b])

[ ] "You are my fox maid." - Foxes are often symbols of the divine, but they're known tricksters. They will not be believed easily without persuasion.  They're often a specific form of ornamentation of the gods - luxury and decadence. (Gain [b]Foxmaid[/b], [b]Wandering Last Survivor[/b], Aphiral will assign her the title [b]Fox Toy.[/b])

[ ] "You are my cat maid." - Cats do as they will. Their motives may be suspect, but at least you know others aren't likely to distrust her. No, what you have to fear is that she'll intentionally do something wrong to spite the heavens. (Gain [b]Catmaid[/b], [b]In Defiance of the Heavens[/b], Aphrial will assign her the title [b]Kitty Maid.[/b])

[SPOILER="Choice Statlines"]

These you choose between.

Bunny Maid: +10 to CHA, +5 to AGI. Intimidation auto-fails, increased chance of being ignored.

Fox Maid: +10 to CHA, +5 to INT. Persuasion auto-fails. Increased chance of being suspected.

Kitty Maid: +10 to CHA, +5 to DEX. Diplomacy auto-fails. Increased chance of others refusing to work with you.

[b]Amnesiac Last Survivor[/b] - You are the last survivor of your world. What happened was so traumatic that your memories are almost all gone irrecoverably.

[list]

[*]When attempting a Knowledge roll for something you have not yet learned, you can act as if you have 17 ranks in it.

[*]Gain Title: [i]"Last of Her World", "Amnesiac Bunny"[/i]

[*]Chance to lose actions due to flashbacks

[*]Memories prior to this point are not recoverable even with Perfect Memory, and the knowledge will only become available after a successful Knowledge roll to use it.

[/list]

[b]Wandering Last Survivor[/b] - You are the last survivor of your world.  You have made your peace with this, but it has affected you deeply.

[list]

[*]When attempting an Appraise or Performance roll, gain 18 in it, as you recall a story, or event, from your old world.

[*]Gain Title: [i]"Last of Her World", "Weary Fox"[/i]

[*]Chance to lose actions due to weariness.

[*]Weariness not capable of being bypassed by any mortal means.

[/list]

[b]In Defiance of the Heavens - [/b]The Heavens refused to save your world. You survived anyway. You shall spite the uncaring heavens, who dared let your world die.

[list]

[*]When a convenience or act of heaven would benefit anyone, you can choose to ruin it. Occasionally, you will ruin it anyway.

[*]Gain Title: [i]"Last of Her World", "Aggrieved Cat"[/i]

[*]Chance to do the exactly wrong thing even against your knowledge or benefit.

[*]Memories prior to this point have been deliberately lost, and you will not go back.

[/list]

[/SPOILER]

She might be confused, but the now very Chinese looking woman seems to suspect something's off. To your horror, she rejects the system.. and you shudder as you feel the PTB turn their attention at her. This job just got more complicated, especially as they add their own boons. You see Aphrial curse her, in some way, and she vanishes into the void. This is your chance to exert some power over this.  You can also give her something of a blessing, too.

[SPOILER=TPTB Boons]

[b]Rejected System Interface[/b]- "Pet, I see you chose your way, even if it is too much for a maid like you. I applaud it. May you grow into your role as Daughter of the Stars, than my pet maid. But you only get one shot."

[list]

[*]Cannot use System interfaces

[*]May get some notifications in a "organic" or "immersive" manner, but this is still extremely limited.

[*]+5% XP gain, gain permanent [i]Advantage[/i] (always get the best of two chances) on checks

[*]+20 respect from patron Aphrial.

[*]+20 respect from the Heavenly Order of the Three Moonlit Paths

[*]-20 respect from the Heavenly Order of the Sunlit Glades

[/list]

[b]System's Game[/b]- For better or worse, the PTB have their eyes on you now, and are watching you. At least they like you..?

[list]

[*]All quests are auto accepted. Events will conspire to give you more encounters and more chances to fulfill it, whether it's ill or good. (Luck is [b]locked[/b] at 100.)

[*]Most outcomes may in the end be good, but that's in the end..

[*]+35% chance of any random encounters.

[*]Gain [i]Amulet of the 7 Moons[/i]

[*]Gain [b]Gamer's Body[/b] and [b]Limited Gamer's Mind[/b]

[/list]

[b]Patron: Aphrial, Outer Circle God of Romance [Tier 1][/b]- "My girl, I hope you realize I won't let you free until I'm sure of your will and prowess.. Impress me, little one."

[list]

[*]Marked as Owned by Aphrial to other deities and powers.

[*]+15% to Diplo with Aphrial aligned faction members, -30% to Diplo with Aphrial opposed faction members

[*]+15% to Persuasion when matchmaking or convincing someone to give into desire or spend time with their partner, etc.

[*]-15% Diplo vs. slavers, +15% damage to slavers.

[*][b][UNAVAILABLE, LOCKED][/b]

[*]Gain Aspects: [b]Daughter-In-Waiting Of the Stars[/b], [b]Desire's Cruel Rejection[/b], [b]Forced Into Service[/b]

[*]Gain Title: "Pet"

[*]Next tier unlocks at 500 Respect

[/list]

[b]Daughter-in-Training of the Stars [Tier 1][/b]- You are a daughter of the stars, through the Celestial Princess, who summoned you, but like all jobs, you need to grow into it. The Celestial Bureaucracy doesn't grant it's powers to interns, after all.

[list]

[*]In space, you always know your location

[*]+30% to Pilot(spacecraft), +10% to Repair(spacecraft).

[*]Know your orientation and distance to pole and equator when you can see the night sky, clouded over or not.

[*]Dazzled by noon light

[*]Unable to know location in context without knowledge of the plane/planet/dimension/etc.

[*]Gain Title: [i]"Daughter of Endings"[/i]

[*]This aspect will update when the Patron Aspect updates.

[/list]

[b]Forced Into Service[/b]- "You make the most adorable maid, my pet. I think you should help others."

[list]

[*]You are a maid, and no matter your other professional skills, you will always be one.

[*]You cannot resist being a maid, but eventually you can pick your masters. While your divine patron is locked, you cannot be forced into being a maid for anyone you do not want to serve.

[*]Gain a starting 40 ranks in Profession(Maid)

[*]Gain Title: [i]"Professional Maid"[/i]

[*]+15% Diplo with other working class people, +35% on Diplo with other service workers

[*]-15% Diplo with Upper Class People, -35% on Diplo with high powered individuals

[*]+20% to Deception with high powered individuals if it can be phrased as a service issue.

[*]Elements of this aspect will upgrade with ranks and feats

[/list]

Titles:

[list]

[*][i]"Last of Her World"[/i] - +2 to VIT, +5 to Survival, +5 to Resistance (skill)

[*][i]"Amnesiac Woman"[/i] - -7 to Sense Motive OR [i]Weary Fox[/i] - -7 to Persuasion OR [i]Aggrieved Cat[/i]: -7 to Diplomacy

[*][i]"Daughter of Endings"[/i] - +3 Respect gain, +2 Inspiration to revolutionaries, +10% vs rolls to impose fate

[*][i]"Professional Maid"[/i] - +5 to Appraise(food), +1 STR, +2 DEX, +1 AGI, +10% on Diplo/Persuade vs other maids

[/list]

Powers:

[list]

[*][b]Gamer's Body[/b] - Medicines take effect instantly, and every hour of rest restores 15% of all resources, and 1 extreme injury, 2 serious injuries, and 4 minor injuries. Injuries that would remove limbs or immediately kill the player are converted to HP damage instead. In this case, though, it's a blessing of the Celestial Bureaucracy.

[*][b]Limited Gamer's Mind[/b]- One playing the Game of the System gains a mind of a video game character. In this case, though, it's a blessing of the Celestial Bureaucracy.

[list]

[*]Needs 2 hour of rest per 24 hours up. Can force immediate sleep, and mind control and alteration effects no longer function. Lessens the effects of extreme stress and emotion, and grants access to the Concentration and Tranquility skills. This power will gain synergistic effects with the listed skills reaching certain thresholds, and is always on.

[/list]

[/list]


[/SPOILER]

But first, your first choice.

[] Send her to *a* Star Wars universe, roughly around the time of the Old Republic. (Difficulty: Easy, but bear in mind the QM is likely going to invent things from whole cloth and memories of SWTOR.)

[] Send her to *a* Marvel Cinematic Universe, in 1989. (Difficulty: Medium.)

[] Send her to *a* totally-not-fantasy-anime universe. (Write-in the basics of this so I have something to work with, please.) (Difficulty: Variable.)

[] Send her to *a* totally-not-cyberpunk-80s-anime universe. (As above. It'll vaguely be like Cyberpunk or Bubblegum Crisis written by someone who doesn't remember Bubblegum Crisis, elsewise.) (Difficulty: *Hard*)

[] Write-In. (Details are good!)

As you see the pool resolve, you can grant a boon of:

[] Basic: +5 to one skill, +3 to another, -1 to a third. (Pick the skills)

[] Standard: +1.5* mana pool on award, +1.25* mana potency.

[] Advanced: Grant her an title. (QM rolls for how much positive or negative.)

You then see:

Ci Xiaomei Awareness: 0 [Normal]

Ci Xiaomei Defiance: [???]

???? Scrying Sight: Normal

Your Scrying Sight: Normal

AP: 10

RP: 120

FP: 5

These are your lifelines, and you need them to stay below [300] and [Total]. It is possible for the defiance to go negative if she genuinely thinks you are working with her. Note that the enemy, who you suspect is Aphrial and whoever she's working with, is working against her under the table while smiling at her. As of yet, they don't suspect you, and you're immune to direct action in here.. but that doesn't stop them acting against you on the universes you watch..