SunnySidePrototypeChangelog: Difference between revisions
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As of '' | As of ''25 July 2024'', the latest stable version is '''1.16.0-Full''', with the beta version being on '''1.16.7-Beta''' | ||
__TOC__ | __TOC__ | ||
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<div style="font-weight:bold;line-height:1.6;">Beta Versions</div> | <div style="font-weight:bold;line-height:1.6;">Beta Versions</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
==== Beta Patch 11 (25 July 2024), Version 1.16.7-Beta, Public Beta Channel ==== | |||
* Added a bunch of new recipes to the crafting table and build station. Note that some of these recipes require higher skill in the "Building & Crafting" branch. | |||
* You can now sell animals! Simply use the Animal Companion app and toggle Sell mode and you'll see an estimated price for the animal. | |||
* The tracked quest is now highlighted in the journal app. | |||
* You can now untrack quests, this will also hide it from your HUD. Simply re-click on a tracked quest to toggle it off. | |||
* Fixed an issue to the vendors, where you could purchase more than 100 items if you exceeded the amount. | |||
* Subsequently, to ensure an enjoyable experience for all post this fix, we've bumped the max item purcahse to 300 items. | |||
* You can now add 10, 100 or 300 items to your cart from a vendor's item list. This is currently only implemented for Items in vendor shops and we'll look into a similar solution for services in future updates. | |||
* You can now adjust the day length up to 60 mins instead of 30. | |||
* The black phone screen after using certain apps such as SunnySeed should no longer appear. | |||
* Adjustments to the rendering pipeline, which should provide improvements to performance across different machines. | |||
* There are now pre-placed building stations on all farms besides farm 1. You can find each one inside the large open sheds and they need to be built. | |||
* When loading a save, placed blueprints should now show up more reliably. | |||
* Added a button to access the official community-run wiki in the Main Menu and Pause Menu. | |||
==== Beta Patch 10 (19 July 2024), Version 1.16.3-Beta, Public Beta Channel ==== | |||
* Compost bins now give you the correct type of fertilizer. | |||
* All unlocked food crafting recipes now appear in food crafting machines all the time, consistently. | |||
* Changed how task length is calculated for Food Crafting. It should feel a lot more balanced now. | |||
* Food Crafting XP is more generous now. | |||
* Fixed an inconsistency with buildmode where sometimes the rotations degrees would not persist between items. | |||
* Fixed an incorrect stage length for Japonica. | |||
* All crops now correctly fruit inside of a greenhouse regardless of season. | |||
* Greenhouses should work a lot more reliably now. | |||
* Simple syrup now acts as a sweetener in cooking recipes. | |||
* Using an Ofuda in battle no longer removes all the instances of that card. | |||
* Vehicles no longer continue to move when opening the Map App or Journal App through hotkeys M and J. | |||
* All buildable sittable surfaces such as chairs and sofas now correctly attach to the building they're built on when moving buildings around. | |||
* When drawing paths or walls, if the path cannot be placed (if it exceeds the buildable area) instead of the game cancelling the whole placement, it now gives you an error "Cannot place path/wall" without discarding your process of drawing. | |||
* Fixed an issue with Lucy's dating cutscenes. | |||
* Animals no longer try to seek your attention when you're far away from them (in a different farm for example). | |||
* Animal sheering and milking stations now only grab animals from the farm the player is at. | |||
* "Tend the Animals" activity at Reed Estate hangout is now accessible during correct time of day. | |||
* Fixed an inconsistency with the amount of resources trees drop when cut, especially when used alongside its related skills. | |||
* Time now pauses when using a food crafting machine. | |||
* The minimap will now dynamically zoom in and out as your speed changes. For example, when on a vehicle and going at high speed the mini map will zoom out to show you more of the map proportionate to your speed so you can navigate easier. | |||
* Improved the performance when sleeping, the visible hitch when loading the sleep screen should no longer appear. | |||
You can now customise the colour and icon of most storages that are buildable. | |||
The skill "Farmer" should no longer affect the last stage of a crop, causing it to wither the next day. | |||
==== Beta Patch 9 (11 July 2024), Version 1.16.0-Beta, Public Beta Channel ==== | |||
* The minimap now works properly when on vehicles. | |||
* Ores should work a lot more reliably with the skill "tungsten arms". | |||
* The skill "Glinting Eye" should work properly now. | |||
* The skill "Botanist" now appears a lot more smoothly and is visually less intrusive. | |||
* Fixed empty requirements on a number of skills. | |||
* Fixed the duplicate skill Friendly III and switched it to the correct Friendly II. | |||
* Fishing competition is now a lot more fair. | |||
* Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site. | |||
==== Beta Patch 8 (10 July 2024), Version 1.15.37-Beta, Public Beta Channel ==== | |||
(NB: This contains spoilers for storylines.) | |||
* Animals should have an easier time accessing food/water stations. | |||
* Honeysuckle's leaves should no longer disappear during winter. | |||
* Battle planner should now be visible as normal in Ice Caves. | |||
* You can now back out of the ofuda purchasing menu using a controller properly. | |||
* The omamori purchasing window should no longer get stuck on screen occasionally. | |||
* Fixed an issue with New Game slot selection, where in very specific circumstances, the slot index would become 0 and cause future load issues. This issue subsequently caused some saves to not show up in the loading menu. | |||
* Yukio story spoiler: Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved | |||
* Greenhouses should all work properly in preserving crops now. | |||
* When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory. | |||
* When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory. | |||
* You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now). | |||
* Added a "tidy up" button to storages in the game. | |||
* Seasonal clothing shops and Debonaire should now sell correct list of items. | |||
==== Beta Patch 7 (9 July 2024), Version 1.15.36-Beta, Public Beta Channel ==== | ==== Beta Patch 7 (9 July 2024), Version 1.15.36-Beta, Public Beta Channel ==== | ||
===== General Changes ===== | ===== General Changes ===== | ||
Line 169: | Line 237: | ||
=== Full Patches === | === Full Patches === | ||
==== Full Patch 5 (12 July 2024), Version 1.16.0-Full, Main Channel ==== | |||
(italics indicate fixes added after the last beta patch) | |||
* Fixed an issue with New Game slot selection, where in very specific circumstances, the slot index would become 0 and cause future load issues. This issue subsequently caused some saves to not show up in the loading menu. | |||
===== Farm Animals & Pets ===== | |||
* Animals should have an easier time accessing food/water stations. | |||
* Reduced small animal water usage. | |||
* ''Baby Swiss cows should now have the correct model and product and no longer turn into Jersey cows when growing.'' | |||
* ''Horses can now only be added to “Horse Bed” when purchasing. Subsequently, no other animals can be added to the “Horse Bed” other than horses.'' | |||
* ''Receiving the objective “Purchase a Horse from Riverside Ranch” now gives you the blueprint for a horse bed automatically. If you already have the objective, simply buy it from Hoshi Woodworks.'' | |||
===== Progression and Skill Tree ===== | |||
* The skill "Glinting Eye" should work properly now. | |||
* The skill "Botanist" now appears a lot more smoothly and is less visually intrusive. | |||
* Fixed empty requirements on a number of skills. | |||
* Fixed the duplicate skill “Friendly III” and switched it to the correct “Friendly II”. | |||
===== Shops and Vendors ===== | |||
* Seasonal clothing shops and Debonaire should now sell the correct list of items. | |||
===== Phone and UI ===== | |||
* You can now back out of the Ofuda purchasing menu using a controller. | |||
* The Omamori purchasing window should no longer get stuck on the screen occasionally. | |||
* The minimap now works properly when on vehicles. | |||
* You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now). | |||
* Added a "tidy up" button to storage in the game. This is the first step in our inventory management quality of life features we're working on. This button will remove empty spaces in storage and put the items close to each other. | |||
===== Caves ===== | |||
* Ores should work a lot more reliably with the skill "Tungsten Arms". | |||
* Fishing in Ice Caves is now fixed. This was happening due to the Rainbow Trout and Smelt missing their inventory item references. As a result, these two types of fish are also now acquirable. | |||
===== Social System ===== | |||
* Hanako and Blake duplicate removed from the Winter Decorations map. | |||
* Yukio story spoiler: Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved. | |||
* Fishing competition is now a lot more fair. | |||
* Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site. | |||
* ''Fixed an incorrect string of dialogue for Mayumi, when if you invite her to a hangout and she suggests a location, it would instance display “MayumiMSG”.'' | |||
===== Buildmode ===== | |||
* When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory. | |||
* When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory. | |||
* ''The “Rotation Degrees” will now stay consistent when selecting different items to build with and no longer reset when selecting a new blueprint to place.'' | |||
* ''You can now select and move animal sleeping spots that are placed on a ledge or are hovering in the air with ease.'' | |||
===== Farming & Cooking ===== | |||
* Greenhouses should all work properly in preserving crops now. | |||
* Honeysuckle's leaves should no longer disappear during winter. | |||
* Pickled Fiddlehead Fern recipe is fixed. | |||
* Pickled Carrot recipe is fixed. | |||
* Chicory is now an annual that dies in the winter. | |||
* "Rice" cooking tag added to Short Grain and Long Grain Rice. (Malted Rice recipe should work now). | |||
* Apple Pie, Chicory tea, Chocolate Chip Cookie Dough, Peanut Butter Cookie Dough and Babka recipes fixed. | |||
* Sesame Oil and Sunflower Oil recipes fixed in the Canning Machine. | |||
* Walnuts can now be harvested properly. | |||
* All nut icons now use the correct icon version without the bowl. | |||
===== General Bug Fixes & World Improvements ===== | |||
* Fixed a duplication bug with Cedar trees in the world. | |||
* Fixed a rotation problem that caused farm trees to start leaning over the longer the player played. All farm trees should now be upright. | |||
* ''Removed wreaths from Naka doors in winter.'' | |||
==== Full Patch 4 (5 July 2024), Version 1.15.35-Full, Main Channel ==== | ==== Full Patch 4 (5 July 2024), Version 1.15.35-Full, Main Channel ==== |
Latest revision as of 08:10, 25 July 2024
As of 25 July 2024, the latest stable version is 1.16.0-Full, with the beta version being on 1.16.7-Beta
PC Patches
Beta Patches
Beta Versions
Beta Patch 11 (25 July 2024), Version 1.16.7-Beta, Public Beta Channel
- Added a bunch of new recipes to the crafting table and build station. Note that some of these recipes require higher skill in the "Building & Crafting" branch.
- You can now sell animals! Simply use the Animal Companion app and toggle Sell mode and you'll see an estimated price for the animal.
- The tracked quest is now highlighted in the journal app.
- You can now untrack quests, this will also hide it from your HUD. Simply re-click on a tracked quest to toggle it off.
- Fixed an issue to the vendors, where you could purchase more than 100 items if you exceeded the amount.
- Subsequently, to ensure an enjoyable experience for all post this fix, we've bumped the max item purcahse to 300 items.
- You can now add 10, 100 or 300 items to your cart from a vendor's item list. This is currently only implemented for Items in vendor shops and we'll look into a similar solution for services in future updates.
- You can now adjust the day length up to 60 mins instead of 30.
- The black phone screen after using certain apps such as SunnySeed should no longer appear.
- Adjustments to the rendering pipeline, which should provide improvements to performance across different machines.
- There are now pre-placed building stations on all farms besides farm 1. You can find each one inside the large open sheds and they need to be built.
- When loading a save, placed blueprints should now show up more reliably.
- Added a button to access the official community-run wiki in the Main Menu and Pause Menu.
Beta Patch 10 (19 July 2024), Version 1.16.3-Beta, Public Beta Channel
- Compost bins now give you the correct type of fertilizer.
- All unlocked food crafting recipes now appear in food crafting machines all the time, consistently.
- Changed how task length is calculated for Food Crafting. It should feel a lot more balanced now.
- Food Crafting XP is more generous now.
- Fixed an inconsistency with buildmode where sometimes the rotations degrees would not persist between items.
- Fixed an incorrect stage length for Japonica.
- All crops now correctly fruit inside of a greenhouse regardless of season.
- Greenhouses should work a lot more reliably now.
- Simple syrup now acts as a sweetener in cooking recipes.
- Using an Ofuda in battle no longer removes all the instances of that card.
- Vehicles no longer continue to move when opening the Map App or Journal App through hotkeys M and J.
- All buildable sittable surfaces such as chairs and sofas now correctly attach to the building they're built on when moving buildings around.
- When drawing paths or walls, if the path cannot be placed (if it exceeds the buildable area) instead of the game cancelling the whole placement, it now gives you an error "Cannot place path/wall" without discarding your process of drawing.
- Fixed an issue with Lucy's dating cutscenes.
- Animals no longer try to seek your attention when you're far away from them (in a different farm for example).
- Animal sheering and milking stations now only grab animals from the farm the player is at.
- "Tend the Animals" activity at Reed Estate hangout is now accessible during correct time of day.
- Fixed an inconsistency with the amount of resources trees drop when cut, especially when used alongside its related skills.
- Time now pauses when using a food crafting machine.
- The minimap will now dynamically zoom in and out as your speed changes. For example, when on a vehicle and going at high speed the mini map will zoom out to show you more of the map proportionate to your speed so you can navigate easier.
- Improved the performance when sleeping, the visible hitch when loading the sleep screen should no longer appear.
You can now customise the colour and icon of most storages that are buildable. The skill "Farmer" should no longer affect the last stage of a crop, causing it to wither the next day.
Beta Patch 9 (11 July 2024), Version 1.16.0-Beta, Public Beta Channel
- The minimap now works properly when on vehicles.
- Ores should work a lot more reliably with the skill "tungsten arms".
- The skill "Glinting Eye" should work properly now.
- The skill "Botanist" now appears a lot more smoothly and is visually less intrusive.
- Fixed empty requirements on a number of skills.
- Fixed the duplicate skill Friendly III and switched it to the correct Friendly II.
- Fishing competition is now a lot more fair.
- Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site.
Beta Patch 8 (10 July 2024), Version 1.15.37-Beta, Public Beta Channel
(NB: This contains spoilers for storylines.)
- Animals should have an easier time accessing food/water stations.
- Honeysuckle's leaves should no longer disappear during winter.
- Battle planner should now be visible as normal in Ice Caves.
- You can now back out of the ofuda purchasing menu using a controller properly.
- The omamori purchasing window should no longer get stuck on screen occasionally.
- Fixed an issue with New Game slot selection, where in very specific circumstances, the slot index would become 0 and cause future load issues. This issue subsequently caused some saves to not show up in the loading menu.
- Yukio story spoiler: Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved
- Greenhouses should all work properly in preserving crops now.
- When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory.
- When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory.
- You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now).
- Added a "tidy up" button to storages in the game.
- Seasonal clothing shops and Debonaire should now sell correct list of items.
Beta Patch 7 (9 July 2024), Version 1.15.36-Beta, Public Beta Channel
General Changes
- Fixed a duplication bug with Cedar trees in the world.
- Fixed a rotation problem that caused farm trees to start leaning over the longer the player played. All farm trees should now be upright.
- Chicory is now an annual that dies in the winter.
- Walnuts can now be harvested properly.
- All nut icons now use the correct icon version without the bowl.
- Reduced small animal water usage.
- Removed wreathes from Naka doors in winter.
- Hanako and Blake duplicates removed from Winter Decorations map. (Please don't ask LOL)
Recipe Fixes
- Pickled Fiddlehead Fern recipe fixed.
- Pickled Carrot recipe fixed.
- "Rice" cooking tag added to Short Grain and Long Grain Rice. (Malted Rice recipe should work now).
- Apple Pie, Chicory tea, Chocolate Chip Cookie Dough, Peanut Butter Cookie Dough, Babka recipes fixed.
- Sesame Oil and Sunflower Oil recipes fixed in the Canning Machine.
Beta Patch 6.1 (Hotpatch) (4 July 2024)
- Human doors should work even on pre-placed buildings before the update.
Beta Patch 6 (4 July 2024), Version 1.15.33-Beta, Public Beta Channel
NPC Changes
- Fixed the incorrect item request dialogue at the end of a hangout for a few NPCs.
- Further reduced the frequency at which NPCs invite you to places.
- NPCs should no longer invite you to hangout if a quest related text message is active.
- Rebalanced NPC Acts of Service item list. (the list for asking if they need something)
Vendor Changes
- Removed the shop rotation from Oak Tree Groceries (Sako's Shop).
- Removed a few items from Sako's shop (Mostly things that can also be found in vending machines)
- Winter festival items now show up in your inventory correctly upon purchasing them.
- Vendors' opening times should work more reliably now.
- Post Office now opens and closes at correct times.
- Riverside Ranch now refreshes its stock of animals every day and at the start of a day, if loading a save.
Animal Changes
- Animals should no longer phase through walls to reach a feeding station. Please ensure to give them plenty of room around their feeders/waterers! Cats and dogs now need one meal/water per day. Also a friendly note that some larger animals require food and water multiple times a day.
- A programming rework of how animal purchasing works. Cancelling an animal purchasing window should no longer give you the animals as if you purchased them, it should also work a lot more consistently, when purchasing animals in general.
- The receipt on animal purchasing windows should no longer occasionally show 0 as the price of animals. This could subsequently also fix the issue of animals not showing up even though they were purchased.
- The Sale at Gabe's shop and Higashi Pet Rescue has ended. All animals now have normal pricing. (Most animals are more expensive, including pets and dogs. Baby animals are cheaper.)
Buildmode Changes
- Fixed a few saving issues and collision issues with the Shearing Stations. It should be much easier to grab in buildmode as well.
- A whole new house blueprint! From this patch onwards, once you get the tea house blueprint from Philip you will also receive the blueprint for the "Shack". It's a small starter house that should help you build a homestead earlier than you could before. If you have already gone past this point in the game, the game should automatically give you this blueprint when you load.
Modding
- Changed the player's truck and scooter texture file to a unique texture file for easier modding. (For modders: The files are called T_Player_Truck and T_Player_Scooter).
Cave Changes
- The circular caches in Desert caves should now have proper content.
- Expanded blockers to Farm 4 area. (Stop trying to break in, you heathens ^_^ )
- Moved the floating fried chicken bucket to the appropriate map.
- Sunken cache in Cave Level 2 now has a platform to make it accessible
- Missing Swimming volumes added to Cave levels 2, and 4
- Falling asleep in caves should now correctly save the progression in the caves.
Farming Changes
- Nerfed the percentage chance or raccoons stealing your crops.
- Fixed the honey production for "Apple Blossom Honey" and "Mandarin Blossom Honey".
- You can now see a crop's name above the watering icon if you stand close to it for 2.5 seconds.
- Plants that are inside a greenhouse, now dry out and wither at a slower rate.
General Changes
- Lists such as buildmode or SunnySeed should now work on all screen sizes. No more items cutting off at the edge or on ultrawide monitors the items not filling the whole space. The game now automatically calculates now many items fit on your screen!
- All the doors on houses are no longer auto-close. This helps with buildmode but also allowing pets in and out of the house.
- Face details on character creator should work fine again.
- A major overhaul to wall/path drawing mechanic, the system will now try to mould the path to the landscape's slopes and dips. This is a pretty big change to the backend of the system but should provide a much more enjoyable experience in drawing walls/paths.
- Fixed a graphical issues with Bunching Bamboo during winter.
- Snow should no longer fully cover certain ground types (mud, dirt) during a snow.
- Splitting stack window slider is a lot more responsive on mouse and keyboard now. More controller adjustments to come.
- All the doors on houses, barns and greenhouses are no longer auto-close. All of these doors will now also save their state overnight so you don't need to reopen them if you've left them open.
- The tea house now has doors on both sides, this should make it feel cosier and more homey.
- When acquiring a skill at the skill tree the item is now correctly removed from your inventory.
- Fixed missing string on Burger Bun and Flatbread cooking recipes
Beta Patch 5 (26 June 2024), Version 1.15.26-Beta, Public Beta Channel
(the posted changelog had duplicate items from 1.15.21, they are removed here)
Building Fixes
- You can now close all barn doors.
- The 3rd Modern Barn mode is now fixed. You can enter it fine and it aligns to the grid properly. If you had one placed down, you might have to move it slightly as it is a tad larger.
- You can now shear rabbits at the shearing station table! This was blocked previously because of a collision issue that stopped the player from being able to interact with the shearing table that is specifically made for rabbits.
Build Mode Changes
- The sleeping bag model is now corrected. If you had already placed one down, you might need to rotate it now.
- The "Select/Destroy Buildings" option is now disabled by default.
- Updated the build requirements for beds.
- Clay wall planter can now be correctly placed on walls and surfaces.
- Adjusted material requirements for a number of build items. More changes may come in the future.
- Purchasing a Grow Bag or Babs Raised Bed now unlocked appropriate blueprints.
- Appropriate progression restored to Gnome Blueprints.
- Purchasing a small metal light from Ladybug now gives a lamp blueprint.
- New items from each build category added as default blueprints for BuildMode (Including tent, sleeping bag, lights, and many others).
- Deprecated pet bowl blueprints removed from Hoshi Woodworks Blueprints Shop Menu
Item Changes
- Spinach salad now recognises the Nuts tag correctly.
- Adzuki beans and Dragon fruit now behave correctly when harvested.
- Cucumber now has the vegetable tag.
- Adjusted storage capacity of storage items (Including refrigerators).
- Adjustments to stack size of a lot of inventory items, namely food related items.
- Adjusted prices for Modern Fridge and Retro Fridge/Freezer to more accurately reflect storage capacity.
- Cinnamon can now be harvested correctly.
- Large Grill and Propane Tank removed from item lists in vendor shops (and from game)
Others
- Moving the camera around using a controller while sitting no longer prompts the character to get up.
- DLSS not being supported correctly displays as off instead of performance.
- Fixed a few incorrect description on skills. (Manure Mania I & II)
- Remote control of irrigation pipes now displays correctly in the utilties app after unlocking the skill for it.
- Raised beds and planters now work with irrigations pipes reliably.
- Watering planters and raised beds is now easier.
- Grow Bag and Babs Raised bed now appear in Ladybug shop correctly.
- Improved lighting on Cave Level 0
- Rock spawns rebalanced across all cave levels.
- Gates for 3rd and 5th floors now require the correct gem to be activated.
- Cache Decal lights now reflect the color of the stone needed to activate the cache properly.
- Can now sell appropriate items to Got Noodz, Saiyatek, and the Shady Seller
- Fixed a few incorrect description on skills. (Manure Mania I & II)
Beta Patch 4 (24 June 2024), Version 1.15.25, Public Beta Channel
- Found issue with tutorial duplicating causing load time issues, and fixed it.
- Fixed an item duplication exploit in vendor sell menu, where if you press esc and confirm at the same time, you receive the money but also your item back.
- Fixed an exploit with services and vendors, where if you added an item to the cart while having a service order that doesn't have its requirements fulfilled, you could order the service anyway.
- You can no longer escape boss battles using the hot key on a controller (LB/L1).
- The logged Zant panel in battle planner now has a scroll box.
- The default sheep breed available at Riverside Ranch is now the Southdown (which is the one that gives you wool)
- Cancelling out of the post office menu no longer blocks pausing.
- The lock in point for Lucy's romance scene should now function normally.
- Large stone path should work fine now.
Beta Patch 3 (20 June 2024), Version 1.15.18-Full, Public Beta Channel
- The esc key no longer occasionally becomes unresponsive. This was happening if you interacted with the omamori purchasing box, but had already purchased one that day. Upon receiving the error, your esc button would become unresponsive. This is fixed now.
- Your phone screen should now consistently be fixed if loading a save after which you had already visited Hiro.
- The option "Load all Sub-Levels" no longer causes problems for cave travel points.
- The Ores on the level 0 of the caves should now work a lot more consistently.
- If you pass out in the caves, upon returning to SunnySide all the water should now load fine.
- Cancelling the gift giving menu will now return the placed items back to the player.
- "Watch the sunset" activity at the promenade should work fine now.
- Fixed a number of time sensitive activities that were always unavailable due to a math error.
- Invites from NPCs to hangouts, should no longer occasionally end when arriving at the location.
- Large optimisation across the map.
- NPCs should no longer jump around when interacting with player.
- The "Always Load All Sub-Levels" option is now on by default.
- NPCs should no longer invite you out during a thunderstorm or blizzard.
Beta Patch 2 (19 June 2024), Version 1.15.17-Full, Public Beta Channel
- Enables the loading of everything at once at load time instead of loading as passing of interior maps.
Beta Patch 1 (19 June 2024), Version 1.15.16-Full, Public Beta Channel
- Collision cleaned up on many items
- Further adjusted the graphics settings for Ultra and High settings. Shadows look sharp again on those settings.
- Map loading is now less "lazy". This should fix the pop-ins of objects that was introduced in the last patch.
- Minimap now displays a pre-rendered texture of the map, cleaning up 800k polygons and letting the minimap dim as time passes, and darkens at night
- Grass is bushier again! As a result of further optimisation, we cranked up the grass back to how it was.
- Lowered the distance at which NPCs can try to unstuck themselves.
Full Patches
Full Patch 5 (12 July 2024), Version 1.16.0-Full, Main Channel
(italics indicate fixes added after the last beta patch)
- Fixed an issue with New Game slot selection, where in very specific circumstances, the slot index would become 0 and cause future load issues. This issue subsequently caused some saves to not show up in the loading menu.
Farm Animals & Pets
- Animals should have an easier time accessing food/water stations.
- Reduced small animal water usage.
- Baby Swiss cows should now have the correct model and product and no longer turn into Jersey cows when growing.
- Horses can now only be added to “Horse Bed” when purchasing. Subsequently, no other animals can be added to the “Horse Bed” other than horses.
- Receiving the objective “Purchase a Horse from Riverside Ranch” now gives you the blueprint for a horse bed automatically. If you already have the objective, simply buy it from Hoshi Woodworks.
Progression and Skill Tree
- The skill "Glinting Eye" should work properly now.
- The skill "Botanist" now appears a lot more smoothly and is less visually intrusive.
- Fixed empty requirements on a number of skills.
- Fixed the duplicate skill “Friendly III” and switched it to the correct “Friendly II”.
Shops and Vendors
- Seasonal clothing shops and Debonaire should now sell the correct list of items.
Phone and UI
- You can now back out of the Ofuda purchasing menu using a controller.
- The Omamori purchasing window should no longer get stuck on the screen occasionally.
- The minimap now works properly when on vehicles.
- You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now).
- Added a "tidy up" button to storage in the game. This is the first step in our inventory management quality of life features we're working on. This button will remove empty spaces in storage and put the items close to each other.
Caves
- Ores should work a lot more reliably with the skill "Tungsten Arms".
- Fishing in Ice Caves is now fixed. This was happening due to the Rainbow Trout and Smelt missing their inventory item references. As a result, these two types of fish are also now acquirable.
Social System
- Hanako and Blake duplicate removed from the Winter Decorations map.
- Yukio story spoiler: Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved.
- Fishing competition is now a lot more fair.
- Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site.
- Fixed an incorrect string of dialogue for Mayumi, when if you invite her to a hangout and she suggests a location, it would instance display “MayumiMSG”.
Buildmode
- When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory.
- When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory.
- The “Rotation Degrees” will now stay consistent when selecting different items to build with and no longer reset when selecting a new blueprint to place.
- You can now select and move animal sleeping spots that are placed on a ledge or are hovering in the air with ease.
Farming & Cooking
- Greenhouses should all work properly in preserving crops now.
- Honeysuckle's leaves should no longer disappear during winter.
- Pickled Fiddlehead Fern recipe is fixed.
- Pickled Carrot recipe is fixed.
- Chicory is now an annual that dies in the winter.
- "Rice" cooking tag added to Short Grain and Long Grain Rice. (Malted Rice recipe should work now).
- Apple Pie, Chicory tea, Chocolate Chip Cookie Dough, Peanut Butter Cookie Dough and Babka recipes fixed.
- Sesame Oil and Sunflower Oil recipes fixed in the Canning Machine.
- Walnuts can now be harvested properly.
- All nut icons now use the correct icon version without the bowl.
General Bug Fixes & World Improvements
- Fixed a duplication bug with Cedar trees in the world.
- Fixed a rotation problem that caused farm trees to start leaning over the longer the player played. All farm trees should now be upright.
- Removed wreaths from Naka doors in winter.
Full Patch 4 (5 July 2024), Version 1.15.35-Full, Main Channel
(italics indicate items not on the beta changelog, or added after)
NPC Changes
- Fixed the incorrect item request dialogue at the end of a hangout for a few NPCs.
- Further reduced the frequency at which NPCs invite you to places.
- NPCs should no longer invite you to hangout if a quest related text message is active.
- Rebalanced NPC Acts of Service item list. (the list for asking if they need something)
- Implemented a small system that automatically gets rid of previously added empty fetch quests from NPCs.
Vendor Changes
- Removed the shop rotation from Oak Tree Groceries (Sako's Shop).
- Removed a few items from Sako's shop (Mostly things that can also be found in vending machines)
- Winter festival items now show up in your inventory correctly upon purchasing them.
- Vendors' opening times should work more reliably now.
- Post Office now opens and closes at correct times.
- Riverside Ranch now refreshes its stock of animals every day and at the start of a day, if loading a save.
Animal Changes
- Animals should no longer phase through walls to reach a feeding station. Please ensure to give them plenty of room around their feeders/waterers! Cats and dogs now need one meal/water per day. Also a friendly note that some larger animals require food and water multiple times a day.
- A programming rework of how animal purchasing works. Cancelling an animal purchasing window should no longer give you the animals as if you purchased them, it should also work a lot more consistently, when purchasing animals in general.
- The receipt on animal purchasing windows should no longer occasionally show 0 as the price of animals. This could subsequently also fix the issue of animals not showing up even though they were purchased.
- The Sale at Gabe's shop and Higashi Pet Rescue has ended. All animals now have normal pricing. (Most animals are more expensive, including pets and dogs. Baby animals are cheaper.)
Buildmode Changes
- Fixed a few saving issues and collision issues with the Shearing Stations. It should be much easier to grab in buildmode as well.
- A whole new house blueprint! From this patch onwards, once you get the tea house blueprint from Philip you will also receive the blueprint for the "Shack". It's a small starter house that should help you build a homestead earlier than you could before. If you have already gone past this point in the game, the game should automatically give you this blueprint when you load.
Modding
- Changed the player's truck and scooter texture file to a unique texture file for easier modding. (For modders: The files are called T_Player_Truck and T_Player_Scooter).
Cave Changes
- The circular caches in Desert caves should now have proper content.
- Expanded blockers to Farm 4 area. (Stop trying to break in, you heathens ^_^ )
- Moved the floating fried chicken bucket to the appropriate map.
- Sunken cache in Cave Level 2 now has a platform to make it accessible
- Missing Swimming volumes added to Cave levels 2, and 4
- Falling asleep in caves should now correctly save the progression in the caves.
Farming Changes
- Nerfed the percentage chance or raccoons stealing your crops.
- Fixed the honey production for "Apple Blossom Honey" and "Mandarin Blossom Honey".
- You can now see a crop's name above the watering icon if you stand close to it for 2.5 seconds.
- Plants that are inside a greenhouse, now dry out and wither at a slower rate.
General Changes
- Lists such as buildmode or SunnySeed should now work on all screen sizes. No more items cutting off at the edge or on ultrawide monitors the items not filling the whole space. The game now automatically calculates now many items fit on your screen!
- All the doors on houses are no longer auto-close. This helps with buildmode but also allowing pets in and out of the house.
- Face details on character creator should work fine again.
- A major overhaul to wall/path drawing mechanic, the system will now try to mould the path to the landscape's slopes and dips. This is a pretty big change to the backend of the system but should provide a much more enjoyable experience in drawing walls/paths.
- Fixed a graphical issues with Bunching Bamboo during winter.
- Snow should no longer fully cover certain ground types (mud, dirt) during a snow.
- Splitting stack window slider is a lot more responsive on mouse and keyboard now. More controller adjustments to come.
- All the doors on houses, barns and greenhouses are no longer auto-close. All of these doors will now also save their state overnight so you don't need to reopen them if you've left them open.
- The tea house now has doors on both sides, this should make it feel cosier and more homey.
- When acquiring a skill at the skill tree the item is now correctly removed from your inventory.
- Fixed a number of incorrect names and descriptions on food recipes
Patch 3 Hotfix 1 (28 June 2024), Version 1.15.30-MainFull, Main Channel
- fixed some inadvertent development code left on animal beds
Full Patch 3 (28 June 2024), Version 1.15.30-Full, Main Channel
(italics indicate fixes since the last beta patch)
Performances
- Found issue with tutorial duplicating causing load time issues, and fixed it.
Farm Animals & Pets
- White and Black Alpacas now drop the correct wool type.
- Fixed a collision issue on baby animals which prevented some from being interactable and pettable, they should all be fine now.
- Quails should now be able to easily leave their coop.
- You can no longer pet, pickup or attach leads to animals that are sleeping.
- Major overhaul of farm animals and pet systems and AI.
- Rebalanced all animal food and water needs. Animals shouldn't be so thirsty anymore.
- Improved the collision on large quail coop, you should be able to close and open the doors without issue.
- Chickens should no longer get stuck in the underside of the large coop.
- Black pigs should work like other pigs now.
- Animals should now use their feed and water stations properly and not morph into each other.
Progression and Skilltree
- The default sheep breed available at Riverside Ranch is now the Southdown (which is the one that gives you wool)
- Updated the item requirement for the skill "Wool Worker I" which unlocks all sheep type.
- Fixed a few incorrect descriptions on skills. (Manure Mania I & II)
- You can now shear rabbits at the shearing station table! This was blocked previously because of a collision issue that stopped the player from being able to interact with the shearing table that is specifically made for rabbits.
Shops and Vendors
- Fixed an item duplication exploit in the vendor sell menu, where if you press esc and confirm at the same time, you receive the money but also your item back.
- Fixed an exploit with services and vendors, where if you added an item to the cart while having a service order that doesn't have its requirements fulfilled, you could order the service anyway.
- Grow Bag and Babs Raised bed now appear in Ladybug shop correctly.
- Purchasing a Grow Bag or Babs Raised Bed now unlocked appropriate blueprints.
- Purchasing a small metal light from Ladybug now gives a lamp blueprint.
- Can now sell appropriate items to Got Noodz, Saiyatek, and the Shady Seller
- Deprecated pet bowl blueprints removed from Hoshi Woodworks Blueprints Shop Menu
Phone and UI
- Canceling out of the post office menu no longer blocks pausing.
- KoiBeats song list when using the record player now has a scrollbar.
- You can now back out of the record player using a controller.
- You can now place the "Receiver Kit" item in the drone upgrade window without issue.
- Placing a stack of drone upgrades into a slot no longer eats up all the items.
- Picking a drone upgrade from its slot no longer gives you back multiples.
- Speed upgrades to the drone should now work fine in the drone races.
- To-do list is now scrollable using a controller.
- The completed items should no longer appear in the to-do list tab on vendor menus.
Caves
- You can no longer escape boss battles using the hot key on a controller (LB/L1).
- The logged Zant panel in battle planner now has a scroll box.
- No more floating Cave Barrier Switches in Levels 3 or 5
- Moved the locations of some caches in Cave level 5 for easier access
- Selecting "Return to SunnySide" at the end of a boss battle loss screen should no longer continue to display the post-win cutscene as if the battle was completed.
- Improved lighting on Cave Level 0
- Rock spawns and item drops rebalanced across all cave levels.
- Gates for 3rd and 5th floors now require the correct gem to be activated.
- Cache Decal lights now reflect the color of the stone needed to activate the cache properly.
- You can now use the spacebar as well as E to execute commands in battle.
Social System
- The lock in point for Lucy's romance scene should now function normally.
Buildmode
- Large stone path should work fine now.
- Selecting boundaries (paths, fences and small fences) is now much easier. You can select them or delete them easily even if they're slightly hovering above ground.
- Pre-placed build blueprints (Vehicle shed, Bicycle rack, Tea house and buildstation) now disappear correctly from the to-do list app once built.
- Destroying a storage (fridges, storage boxes, decorative storages) now puts all of its content into your global cache.
- You can now close all barn doors.
- The 3rd Modern Barn mode is now fixed. You can enter it fine and it aligns to the grid properly. If you had one placed down, you might have to move it slightly as it is a tad larger.
- The sleeping bag model is now corrected. If you had already placed one down, you might need to rotate it now.
- The "Select/Destroy Buildings" option is now disabled by default. You will need to select this option in build mode in order to select or destroy large buildings. This is a safety measure to prevent accidentally deleting buildings while decorating.
- Updated and rebalanced the build requirements for beds.
- Adjusted material requirements for a number of build items. More changes may come in the future.
- Adjusted storage capacity of storage items (Including refrigerators). - You may need to destroy and rebuild the item for the change to take effect.
- Adjusted prices for Modern Fridge and Retro Fridge/Freezer to more accurately reflect storage capacity
- Large Grill and Propane Tank removed from item lists in vendor shops ( Items were cut and accidentally left in game)
- New items from each build category added as default blueprints for BuildMode (Including tent, sleeping bag, lights, and many others).
Farming & Cooking
- Remote control of irrigation pipes now displays correctly in the utilities app after unlocking the skill for it.
- Clay wall planters can now be correctly placed on walls and surfaces.
- Raised beds and planters now work with irrigation pipes reliably.
- Watering planters and raised beds is now easier.
- Toothache plant item description now reflects the correct plot size needed for the plant.
- Cinnamon, Adzuki Beans, and Dragon Fruit can now be harvested correctly.
- Spinach salad now recognises the Nuts tag correctly.
- Cucumber now has the vegetable tag.
- Grilled Shabu items now have the correct cooking tag.
General Bug Fixes & World Improvements
- Adjustments to stack size of a lot of inventory items, namely food related items.
- Adjustments to drone upgrade speeds as well as their prices.
- A major improvement to snow coverage during snowy weather conditions, the paths around the world and your farm no longer get fully covered in thick layer of snow, where it is plantable. This should help with visibility during a snow.
- Sako's garden now grows properly in all seasons
- Got rid of that stupid plant blocking the door at the Field Lab
- Small renovation to Field Lab register and counter space.
- Moving the camera around using a controller while sitting no longer prompts the character to get up.
- DLSS not being supported correctly displays as off instead of performance.
Full Patch 2 (21 June 2024), Version 1.15.21-Full, Main Channel
(italics indicate fixes since the last beta patch)
Optimization
- Enables the loading of everything at once at load time instead of loading as passing of interior maps.
NPC Fixes
- Fixed a number of time sensitive activities that were always unavailable due to a math error.
- Invites from NPCs to hangouts should no longer occasionally end when arriving at the location.
- NPCs should no longer jump around when interacting with player.
- NPCs should no longer invite you out during a thunderstorm or blizzard.
Other Fixes
- The esc key no longer occasionally becomes unresponsive. This was happening if you interacted with the omamori purchasing box, but had already purchased one that day. Upon receiving the error, your esc button would become unresponsive. This is fixed now.
- Your phone screen should now consistently be fixed if loading a save after which you had already visited Hiro.
- The Ores on the level 0 of the caves should now work a lot more consistently.
- If you pass out in the caves, upon returning to SunnySide all the water should now load fine.
- Canceling the gift giving menu will now return the placed items back to the player.
- "Watch the sunset" activity at the promenade should work fine now.
- When closing a sell menu, gift giving menu or letter sending menu, if the player is holding an item on the cursor, it will be placed back in their inventory.
- The objective "Sell Wool to Debonaire in Higashi" in the quest "Homesteading" can no longer be completed before receiving the objective by selling items to other Higashi vendors.
Full Patch 1 (18 June 2024), Version: 1.15.15-Full, Main Channel
Optimization
- Adjusted loading volumes for interior levels, including how they load
- Trees recieved new billboards
- Models instanced in each house
- Enabled DLSS for Nvidia RTX Cards. (2XXX Series and beyond)
NPC Fixes
- NPCs now properly check if stations are free
- NPCs should be nudged outside of stationary items they could clip into.
Other Fixes
- Those were the big ones, but in addition, we have also done the following:
- Your graphics settings should no longer reset on each start-up.
- Fixed an incorrect dialogue string on Hanako's confession response.
- Game settings adjusted and rebalanced. Low and Medium settings should look and work better now.
- Removed a few developer activities that were available in the game (drone racing at the promenade).
- Using the scroll wheel during a drone race should no longer cause problems.
- AMD GPUs should perform a lot more reliably in the caves now, and the performance is much better across all hardware.
- Improvements to Farmer's Market, including more reliable payouts and animal pen navigation fixes.
- Fixed a typo on the bus stop map details panel.
- Kat should no longer ask to "let Rainy know" in her daily dialogue.
- The rice cooker can no longer be turned on if there is no valid recipe in the mixing circle. This fixes the issue of the rice cooker “getting stuck closed” if you try to turn it on without a valid recipe.
- You can no longer close the Omamori receiving window by pressing the “Esc” button causing it to get stuck on the screen.
- Minigames that are launched through a hangout (such as Crane Game or Gatcha Game) now show the on-screen prompt for how to play the minigame. The lack of a prompt confused some players into thinking that the game was soft-locked.
- Your character should now behave normally when getting on the bicycle if they had accepted a hangout while riding the bicycle previously. No more hands on the side while riding the bicycle, safety is important people!
- You can no longer accidentally destroy your bicycle rack or vehicle shed. If you have already destroyed them accidentally in your save, we're working on a way to allow you to re-place them.
Sunnyside Release (Steam) (14 June 2024), Version: 1.15.11-Full
- Initial Public Release on Steam