TheWayForwardQuest/CiXiaomei/KeriaSettingNotes: Difference between revisions
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====MP Pool==== | ====MP Pool==== | ||
====Kerian Magic==== | ====Kerian Magic==== | ||
* Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text) | |||
* Observe Aura, LvMAX - Sealed | * Observe Aura, LvMAX - Sealed | ||
* Detect Magic, Lv4 - Sealed | * Detect Magic, Lv4 - Sealed | ||
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* Fireball L1 (20 MP base, 0/5 uses to next level) | * Fireball L1 (20 MP base, 0/5 uses to next level) | ||
* Icebomb L1 (20 MP base, 0/5 uses to next level) | * Icebomb L1 (20 MP base, 0/5 uses to next level) | ||
* Peaceful Rest L1 (2 MP base, 0/3 uses to next level) | * Peaceful Rest L1 (2 MP base, 0/3 uses to next level) |
Revision as of 15:35, 6 March 2024
- 5 Curses Removed
- Kerian Adventurer Guild: 68/75 (Rank C; Starting Adventurer)
- Access to Kerian Mage's Guild, Phoenix City Branch
Spells
MP Pool
Kerian Magic
- Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)
- Observe Aura, LvMAX - Sealed
- Detect Magic, Lv4 - Sealed
- Flare L2 (1 MP base, 1/5 uses to next level) [Send slightly visible sparks within 1 mile; red and blue only]
- Ray of Fire L1 (1 MP base, 2/3 uses to next level) [3d10 fire damage to one target]
- Shield L2 - Sealed
- Light L1 (1 MP base,2/3 uses to next level)
- Cure L3 - Sealed
- Dispel L6 - Sealed.
- Guidance L1 (1 MP base, 0/2 uses to next level)
- Sanctuary L1 (3 MP base, 0/4 uses to next level)
- Longstride L1 (2 MP base, 0/3 uses to next level)
- Summon Spiritual Weapon L1 (1 MP base, 0/5 uses to next level)
- Magic Missile [Epic] L2 [4d10 per missile, 5 missiles](7 MP base, 1/7 uses to next level)
- Divine Judgement L3 - Sealed
- Astral Strike [Spirit][Legendary] L2 (15 MP base, 1/20 uses to next level)
- Target the ghost or spirit possessing, or drifting in your location. Negate any penalties for targeting incorporeal; penalties for striking entities not truly on plane now -80."
- [Justice Tradition] "Hope of the Just" [Legendary] L1 (Regenerate +1d6 health per MP per minute, +1 per MP to rolls) (1 MP base, each MP added counts double (Signature), 0/10 uses to next level.)
- Lightning Bolt L1 (1 MP, 0/5 uses to next level)
- Mage Armor L1 - Sealed
- Faerie Fire L1 (2 MP base 0/3 uses to next level)
- Remediate L1 (3 MP base, 0/3 uses to next level)
- Curse of Befuddlement L1 (2 MP, 1/4 uses to next level)
- Cursed Mist L1 (1 MP base, 1/4 uses to next level)
- Bravery's Blessing L1 (2 MP base, 0/3 uses to next level)
- Earth's Shackle L1 (2 MP base, 0/4 uses to next level)
- Fireball L1 (20 MP base, 0/5 uses to next level)
- Icebomb L1 (20 MP base, 0/5 uses to next level)
- Peaceful Rest L1 (2 MP base, 0/3 uses to next level)