TheWayForwardQuest/CiXiaomei/KeriaSettingNotes: Difference between revisions

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(+Kerian notes moved here)
 
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====MP Pool====
====MP Pool====
====Kerian Magic====
====Kerian Magic====
[s]* Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)
* Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)
* Observe Aura, LvMAX - Sealed
* Observe Aura, LvMAX - Sealed
* Detect Magic, Lv4 - Sealed
* Detect Magic, Lv4 - Sealed
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* Fireball L1 (20 MP base, 0/5 uses to next level)
* Fireball L1 (20 MP base, 0/5 uses to next level)
* Icebomb L1 (20 MP base, 0/5 uses to next level)
* Icebomb L1 (20 MP base, 0/5 uses to next level)
* Peaceful Rest L1 (2 MP base, 0/3 uses to next level)[/s]
* Peaceful Rest L1 (2 MP base, 0/3 uses to next level)

Revision as of 15:35, 6 March 2024

  • 5 Curses Removed
  • Kerian Adventurer Guild: 68/75 (Rank C; Starting Adventurer)
  • Access to Kerian Mage's Guild, Phoenix City Branch

Spells

MP Pool

Kerian Magic

  • Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)
  • Observe Aura, LvMAX - Sealed
  • Detect Magic, Lv4 - Sealed
  • Flare L2 (1 MP base, 1/5 uses to next level) [Send slightly visible sparks within 1 mile; red and blue only]
  • Ray of Fire L1 (1 MP base, 2/3 uses to next level) [3d10 fire damage to one target]
  • Shield L2 - Sealed
  • Light L1 (1 MP base,2/3 uses to next level)
  • Cure L3 - Sealed
  • Dispel L6 - Sealed.
  • Guidance L1 (1 MP base, 0/2 uses to next level)
  • Sanctuary L1 (3 MP base, 0/4 uses to next level)
  • Longstride L1 (2 MP base, 0/3 uses to next level)
  • Summon Spiritual Weapon L1 (1 MP base, 0/5 uses to next level)
  • Magic Missile [Epic] L2 [4d10 per missile, 5 missiles](7 MP base, 1/7 uses to next level)
  • Divine Judgement L3 - Sealed
  • Astral Strike [Spirit][Legendary] L2 (15 MP base, 1/20 uses to next level)
    • Target the ghost or spirit possessing, or drifting in your location. Negate any penalties for targeting incorporeal; penalties for striking entities not truly on plane now -80."
  • [Justice Tradition] "Hope of the Just" [Legendary] L1 (Regenerate +1d6 health per MP per minute, +1 per MP to rolls) (1 MP base, each MP added counts double (Signature), 0/10 uses to next level.)
  • Lightning Bolt L1 (1 MP, 0/5 uses to next level)
  • Mage Armor L1 - Sealed
  • Faerie Fire L1 (2 MP base 0/3 uses to next level)
  • Remediate L1 (3 MP base, 0/3 uses to next level)
  • Curse of Befuddlement L1 (2 MP, 1/4 uses to next level)
  • Cursed Mist L1 (1 MP base, 1/4 uses to next level)
  • Bravery's Blessing L1 (2 MP base, 0/3 uses to next level)
  • Earth's Shackle L1 (2 MP base, 0/4 uses to next level)
  • Fireball L1 (20 MP base, 0/5 uses to next level)
  • Icebomb L1 (20 MP base, 0/5 uses to next level)
  • Peaceful Rest L1 (2 MP base, 0/3 uses to next level)