TheWayForwardQuest: Difference between revisions

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Link to thread on Sufficient Velocity: [https://forums.sufficientvelocity.com/threads/the-way-forward-helping-a-mortal-navigate-the-celestial-bureaucracy-transmigration-quest.125905/ The Way Forward]
Post Drafts:
* [[/Intro Post|Introduction Post]]
* [[/Intro Post|Introduction Post]]
* [[/Mechanics Post|Mechanics Post]]
* [[/Mechanics Post|Mechanics Post]]
* [[/ProtoPost|Prototype Post]]
* [[/ProtoPost|Propotype Post]]
 
so far not much here~
 
Mechanics: Skill List
 
A list of skills. This is not complete. Some skills have synergy bonuses with others.
 
* Acrobatics
** '''Subskills''': Parkour
* Appraise - Per category, i.e food, gems, etc.
* Athletics - Used for general athletics checks. i.e chasing, etc.
** '''Subskills''': Swim, Freeclimb.
* Concentration - This is used for focus and related actions. Synergy bonus with '''Tranquility'''
* Deception - Your ability to lie, or omit some elements of the truth.
* Diplomacy
** '''Subskills''': Persuasion, Intimidation.
* Escape Artist - Escaping from bonds. At high level, this is more than just physical bonds.
* Investigate - Synergies with '''Perception''', '''Sense Motive'''.
** '''Subskills''': Gather Information, Criminal Patterns, Gather Contacts.
* Knowledge () - Knowledge of a subskill domain. Examples are given below.
** '''Setting Specific Domains''' - These will convert at a very small rate to the general skills depending on their rank on transmigration.
** '''Mystical Knowledge''' - Knowledge(Mystical Arts), Knowledge(Specific Type of Magic), Knowledge(Mysteries), Knowledge(Khemia)
** '''Practical Knowledge''' - Knowledge(Bureaucracy), Knowledge(Cities), Knowledge(Dungeons)
** '''Schools of Knowledge:''' - Knowledge(Biology), Knowledge(Chemistry), Knowledge(Religion), etc.
* Languages - Each subskill is proficiency in a different language. Ranks in it increase from "can kind of read it to can read it to can read and speak it to read and speak it fluently." etc.
* Perception - This skill is the ability to notice something, or see through Stealth. Synergy with '''Investigation'''
** Situational Awaerness - Some levels have preternatural levels of situational awareness. Characters with this subskill are really good at it.
* Perform(x) - Perform some art. Or some instrument.
* Pilot(x) - Pilot some machine or tool x.
* Profession(x) - Skill at a profession.
* Repair(x) - Skill at repairing x, which must require skill to repair.
* Ride(x) - Ride an animal. This is by category - for example, Ride(Four Legged Mammals) applies to camel and horses.
* Resistance - This skill measures resistance to many things, such as high and cold temperatures, or poison, etc. Note that it does not apply to normally fatal hazards unless a subskill is unlocked or the rank exceeds 50.
* Sense Motive - Detect when someone is attempting to decieve you. Synergy with '''Investigate'''
* Survival - This skill is your ability to survive in many environments.
* Trapfinding - Your ability to detect and stop traps.
* Tranquility - To remain calm; resist emotional storms and attacks.

Revision as of 22:24, 24 December 2023

so far not much here~

Mechanics: Skill List

A list of skills. This is not complete. Some skills have synergy bonuses with others.

  • Acrobatics
    • Subskills: Parkour
  • Appraise - Per category, i.e food, gems, etc.
  • Athletics - Used for general athletics checks. i.e chasing, etc.
    • Subskills: Swim, Freeclimb.
  • Concentration - This is used for focus and related actions. Synergy bonus with Tranquility
  • Deception - Your ability to lie, or omit some elements of the truth.
  • Diplomacy
    • Subskills: Persuasion, Intimidation.
  • Escape Artist - Escaping from bonds. At high level, this is more than just physical bonds.
  • Investigate - Synergies with Perception, Sense Motive.
    • Subskills: Gather Information, Criminal Patterns, Gather Contacts.
  • Knowledge () - Knowledge of a subskill domain. Examples are given below.
    • Setting Specific Domains - These will convert at a very small rate to the general skills depending on their rank on transmigration.
    • Mystical Knowledge - Knowledge(Mystical Arts), Knowledge(Specific Type of Magic), Knowledge(Mysteries), Knowledge(Khemia)
    • Practical Knowledge - Knowledge(Bureaucracy), Knowledge(Cities), Knowledge(Dungeons)
    • Schools of Knowledge: - Knowledge(Biology), Knowledge(Chemistry), Knowledge(Religion), etc.
  • Languages - Each subskill is proficiency in a different language. Ranks in it increase from "can kind of read it to can read it to can read and speak it to read and speak it fluently." etc.
  • Perception - This skill is the ability to notice something, or see through Stealth. Synergy with Investigation
    • Situational Awaerness - Some levels have preternatural levels of situational awareness. Characters with this subskill are really good at it.
  • Perform(x) - Perform some art. Or some instrument.
  • Pilot(x) - Pilot some machine or tool x.
  • Profession(x) - Skill at a profession.
  • Repair(x) - Skill at repairing x, which must require skill to repair.
  • Ride(x) - Ride an animal. This is by category - for example, Ride(Four Legged Mammals) applies to camel and horses.
  • Resistance - This skill measures resistance to many things, such as high and cold temperatures, or poison, etc. Note that it does not apply to normally fatal hazards unless a subskill is unlocked or the rank exceeds 50.
  • Sense Motive - Detect when someone is attempting to decieve you. Synergy with Investigate
  • Survival - This skill is your ability to survive in many environments.
  • Trapfinding - Your ability to detect and stop traps.
  • Tranquility - To remain calm; resist emotional storms and attacks.