TheWayForwardQuest/CiXiaomei

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Base Information

Ci Xiao▩▩▩▩ (Keria: Cilia)(SWTOR: Xi'kahi)(MCU: Takeda Hitomi)

  • Lv: 15
  • Class: Combat Maid 1 (+LVL*20 to HP, +4 DEX, +4 VIT, +4 Armor)
    • Subclass: Jedi Consular 2 (+LVL*10 to Qi, +4 DEX, +2 INT, +5 VIT, +5 CHA; +3 to all Force Skills.) [Sealed, can no longer progress.]
    • Subclass: Meditant 5 (+LVL to VIT, CHA, DEX; +5 to Resistance; Gain "Unarmored Vitality", +30 Qi) [level MAX]
    • Subclass: Justicar 3 (+LVL*5 to Sense Motive, Perception, Investigation, Detect Lies L2, +LVL to WIS) [1/25 to progress]
    • Subclass: Cleric 2 (+LVL*8 to Spellcraft, Harvest, Healing. Healing can regenerate lost or missing organs or parts. Gain feat "Repel Corruption") [5/20 to progress]
  • Race: Five-Tailed Kitsune (Keria: Four-tailed Kitsune.) (SWTOR: Amaran) (MCU: Five-tailed Kitsune.)
  • HP: [1415/1415] (50 + 50 (feat) + 20 (class) + (5*64 (VIT) + 15*65 (64+1) (Lvl*(VIT+1))))
  • Qi: [2277/2277] (147 + 100 Familiar + 10*67 CHA + 20(2*Lvl)*67 CHA + 20 Jedi Consular)
  • XP: 6200/18500 [Total XP: 32350] [pending recalc]

Combat Stats

[Proficiency Track: Unskilled (-20) (2 progress)/Novice (-15) (5 progress)/Initiate (-10) (15 progress)/Adept (-5) (25 progress)/Expert (0) (30 progress)/Master (+5) (55 progress)/Grandmaster (+10) (80 progress)]

Offensive (*2 skill points in training)

  • Unarmed Attack [CHA]: 15 (Novice) (15 Trans) (+47 to-hit/+36 to damage (skill/4))
  • Melee Attack [DEX]: 30 (Intermediate) (23 Trans 4 Title 3 Ability) [1/2 skill points] (+63 to-hit/+48 damage (skill/4))
    • Quarterstaff (Adept: -5 to rolls) [8/25]
    • Long Swords (Expert: 0 to rolls) [6/30]
      • Arms of the Starry Heavens [Lightsaber Mode]: (+9 Artifact) +72 to-hit/+57 damage
  • Ranged Attack [DEX]: 28 (Intermediate) (6 Title 22 Trans) (+61 to-hit/+39 damage (skill/4))
    • Chakram (Adept -5 to rolls) [3/25]
      • Arms of the Starry Heavens [Lightchakram Mode]: (+9 Artifact) +64 to-hit/+43 damage
    • Sniper Blaster Rifle (Adept: -5 to rolls) [5/25]

Armor: 61 (Base +35 Vitality/2 +16 + 10 Title)

  • Heaven-Silk Kimono: 81 (10 Item +10 Amulet) + 5 Armor/Qi sunk into it
  • Combat Maid Outfit: 71 (+10 Amulet) + 5 Armor/Qi sunk into it.

Skill Defenses (*2 skill points in training)

  • Dodge [DEX]: 23 (Intermediate) (17 Trans + 3 Ability + 3 Class)
  • Block [VIT]: 9 (Novice) (9 Trans)
  • Parry [WIS]: 8 (Novice) (8 Trans)

Attributes:

  • (Trans) Race: Kitsune [5*HP, full 4*INT MP, 4*(CHA+1) Qi; +3 STR +10 DEX +3 VIT +5 INT +10 WIS +10 CHA]
  • STR: 38 (+19) (trans.str 11 + trans.race 3 + title 5 + epithet 4 + quest 15)
  • DEX: 66 (+33) (trans.dex 10 + trans.race 10 + title 13 + class 13 + epithet 5 + quest 15)
    • AGI: 72 (+36) (dex: 66 + 2 title + 4 familiar)
  • VIT: 64 (+32) (trans.vit 13 + trans.race 3 + title 9 + class 13 + epithet 11 + quest 15)
  • INT: 58 (+29) (trans.int 18 + trans.race 10 + class 3 + titles 8 + quest 15 + familiar 4)
  • WIS: 52 (+26) (trans.wis 13 + trans.race 10 + titles 8 + class 2 + quest 15 + familiar 4)
  • CHA: 67 (+33) (trans.cha 11 + titles 16 + epithet 4 + trans.race 10 + class 9 + quest 15 + familiar 4)
  • LUK: 46 (+22) (trans.luk 8 + titles 3 + epithet 10 + aspect 10 + quest 15)

Unused Stat Point Pool: 4pts.

Skills

Languages

  • Modern Serian, Aurebesh, Chinese, Japanese, English.

Passive Skills

  • [s]Knowledge (Late 13th Era Keria) [INT]: 11 (Novice) (11 Base)[/s]
  • [s]Knowledge (Kerian History) [INT]: 5 (Novice) (5 Base)[/s]
  • [s]Knowledge (Kerian Mysteries) [INT]: 9 (Novice) (9 Base)[/s]
  • [s] Knowledge(0 ATC era Star Wars) [INT]: 12 (Novice) (12 Base)[/s]
  • [s] Knowledge(The Force) [CHA]: 14 (Novice) (14 Base)[/s]
  • Knowledge(Military Tactics) [INT]: 15 (Intermediate) (15 Trans)
  • Knowledge(Botany) [INT]: 9 (Novice) (9 Trans)
  • Knowledge(Engineering) [INT]: 10 (Novice) (10 Trans)
  • Knowledge(Physics) [INT]: 10 (Novice) (10 Trans)
  • Knowledge(Metaphysics) [INT]: 15 (Intermediate) (15 Trans)
  • Spiritual Arts [WIS]: 16 (Intermediate) (16 Trans) (1/2 pts)
  • Perception [WIS]: 59 (Adept) (25 Trans + 23 Ability + 10 Class) (0/3 pts) [+7 Situational Awareness]
  • Resistance [VIT]: 47 (Adept) (18 Title + 3 Aspect + 19 Trans + 7 Item) (1/3pts)
  • Sense Motive [WIS]: 42 (Intermediate) (27 Trans + 10 Class + 5 Title)
  • Tranquility [VIT]: 49 (Intermediate) (46 Trans + 3 Class)

Active Skills

  • Appraise [INT]: 20 (Intermediate) (5 Trans + 15 Title)
  • Craft (Simple) [INT]: 3 (3 Trans)
  • Craft (Advanced) [INT]: 3 (3 Trans)
  • Create Magical Device [INT]: 7 (Novice) (7 Trans)
  • Combat Dancing [DEX]: 18 (Intermediate) (18 Trans)
  • Diplomacy [CHA]: 42 (Adept) (29 Trans+10 Epithet+3 Class) [+17 to [Persuasion]] [+10 to [Intimidate]]
  • Empathy [CHA]: 13 (Novice) (5 Title 5 Trans 3 Class)
  • Escape Artist [DEX]: 16 (Novice) (3 Title 13 Trans)
  • Flight [DEX]: 20 (Intermediate) (20 Familiar)
  • Harvest [WIS]: 26 (Intermediate) (10 Trans + 16 Class)
  • Healing [WIS]: 26 (Intermediate) (7 Trans + 19 Class)
  • Investigation [INT]: 42 (Adept) (17 Trans + 12 Title + 13 Class) (1/3 sp)
  • Perform(Singer) [CHA]: 10 (Novice) (10 Trans)
  • Pilot (Large Craft) [INT]: 35 (Intermediate) (15 Trans + 20 Title)
  • Pilot (Small Craft) [INT]: 3 (Novice) (3 Trans)
  • Profession(Carpenter) [INT]: 6 (Novice) (6 Trans)
  • Profession (Maid) [INT]: 54 (Adept) (54 Trans) (0/3 sp)
  • Repair(Large Craft) [INT]: 31 (Intermediate) (10 Ability + 6 Trans + 25 Title) (1/2 sp)
  • Repair(Small Craft) [INT]: 13 (Novice) (8 Trans + 5 Title)
  • Riding (Four Legged Beasts) [DEX]: 6 (Novice) (6 Trans)
  • Sleight of Hand [DEX]: 20 (Intermediate) (20 Trans)
  • Spellcrafting [CHA]: 44 (Adept) (16 Trans + 18 Class+ 10 Familiar)
  • Stealth [DEX]: 14 (Novice) (14 Trans)
  • Survival [WIS]: 18 (Intermediate) (5 Title + 3 Aspect + 10 Trans)
  • Use Magical Device [CHA]: 20 (Intermediate) (20 Trans)

Quirks

Feats

  • Perfect Memory (SRC: L1 Selection) - Your memory is perfect. You can recall anything not blocked by supernatural means of any kind, and gain a bonus to resistance rolls vs. supernatural memory means. Memory drugs do not work on you. You suffer no proficiency or skill loss due to memory dulling, and have vastly slowed loss of skills. Note that this only lessens the penalty due to the transmigration process for skills.
  • Situational Awareness (Encounter): Being able to maintain situational awareness is key to survival. Gain the sub-skill and +1 to it.
  • Memorized Aura Ping (SRC: L2 Selection): Once you have met someone, you will always have their presence or the feel of their aura memorized, and you will instinctively know when they draw near
  • "Magic is Magic" (SRC: OPA) - All magic of types contribute to like pools (external magic to MP, internal magic to Qi). Transmigration does not seal access or progress in old pools
  • "Keen Senses" (SRC: L3 Selection): Your senses are exceptionally keen. (Perception range doubled. Bonus of +5 Perception.)
  • "Unarmored Vitality" (SRC: Meditant 3): Gain +VIT to Armor when wearing clothing or clothing armor.
  • "Expand Spiritual Sea" (SRC: L4 Selection): Your spiritual sea can store double the weight and double the size of previous objects.
  • "Blindfight" (SRC: L5 Selection) - Can make Perception without being able to see; No penalty to attack enemies she can hear.
  • "To Be A Guardian" (SRC: L6 Selection) - When defending innocents, gain a +2 (+3 if the action costs you hp) bonus to all rolls that directly defend them from harm
  • "Tough as the Mountains" (SRC: L7 Selection) - Gain +50 HP
  • "Repel Corruption" (SRC: Cleric 1): Healing or magical healing will clear corruptive effects as well.
  • "Unarmed Fighting" (SRC: Training): Can deal lethal and full damage (via STR or DEX) via unarmed attacks.
  • "Evasion" (SRC: Training): On a successful dodge save, take half damage from area attacks.
  • "Deadly Reflex" (SRC: L8 Selection) - You have a premonition of danger. Any sneak attack triggers an immediate perception roll to make a reaction attack. This attack can have only one technique or spell effect attached at a maximum of 150% strength. If this attack is a success, they do not gain the benefit of surprise.
  • "Prodigious Caster" (SRC: L9 Selection) - You have a knack for understanding magic and techniques. Gain +5 Spellcraft, and require less time to learn techniques or spells.
  • "Fatebreaker" (SRC: L10 Award) - Spot inflection points before you break Fate.
  • "Qi Affinity" (SRC: L11 Selection) - You are attuned to magic very acutely. All costs -10% and you can sense other wizards or sorcerers within 100 miles.
  • "Psionic Awakening" (SRC: L12 Selection) - "You have potential for psionic abilities. Can attempt to develop precognition, postcognition, telepathy, empathy, etc."
  • "Improvised Weapon Mastery" (SRC: L13 Selection) "Anything in your hands can become deadly. Use nonstandard weapons, or anything that can hurt as a relevant category weapon. You will still need to practice to gain mastery of the weapon."
  • "Crafter" (SRC: L14 Selection) "Can use Magic to convert matter to desired matter. Must know what you are converting to, at least to some degree. More involved knowledge makes this easier." (Unlocks the technique/spell category to do so. Does not innately award the spells.)
  • '"Acute Senses" (SRC: L15 Selction) "Can pinpoint noise, sight, or other sensory data with any sense."

Aspects

  • Combat Style: The Scarlet Dancer [Tier 1] - 'To dance in combat is to be a dervish, constantly moving, a maelstrom of danger'
    • While moving, damage is 150%. Must move at least 10 feet every attack. Performance(Dance) adds to attack and damage. Flurry of attacks and multiple weapons penalty is decreased by -5*Tier (Currently Tier 1, penalty is -20) [7/25 combats to next tier]
  • Rejected System Interface- "Pet, I see you chose your way, even if it is too much for a maid like you. I applaud it. May you grow into your role as Daughter of the Stars, than my pet maid. But you only get one shot." [Innate].
    • +5% XP gain, gain permanent Advantage (always get the best of two chances) on checks
    • +20 starting respect from patron Aphrial/ Heavenly Order of the Three Moonlit Paths
    • -20 starting respect from the Heavenly Order of the Sunlit Glades
  • Questor of the Heavens- For better or worse, the PTB have their eyes on you now, and are watching you. At least they like you..? [Innate]
    • All quests are auto accepted. Events will conspire to give you more encounters and more chances to fulfill it, whether it's ill or good. (+10 LUK)
    • +35% chance of any random encounters.
    • Gain Amulet of the 7 Moons
  • Gain Gamer's Body and Limited Gamer's Mind
  • Patron: Aphrial, Outer Circle God of Romance [Tier 2]- "You are certainly able to withstand the storms. But you need to survive them, my fox. I will assist you in this." [Patron]
    • Marked as Owned by Aphrial to other deities and powers.
    • +30% damage to slavers, -15 Diplomacy vs slavers.
    • +30 to Diplomacy when matchmaking or convincing someone to give into desire or spend time with their partner, etc.
    • A Fire That Never Shall Go Out - When in a situation where enemies outnumber or outpower her, Xiao▩▩▩▩ gains +30 Armor, +30 Melee Weapon Attack Power, +30 Ranged Attack Power
    • Daughter-in-Training of the Stars is now Tier 2, Forced Into Service updated to Forced Into Service [Tier 2]
    • Next tier unlocks at 1000 Respect (501 Respect) ("Princess of the Stars" unlocks then.)
  • "Daughter of the Stars [Tier 2]: You are a daughter of the stars. They empower you, and you can hear the vast wisdom of the night sky.
    • In space, you always know your location.
    • +20 to Pilot/Repair (Large Vehicles)
    • You always know your orientation, and distance to poles and equator.
    • A bit dazzled by noon light
    • Gain Title: "Maiden of Endings" (replaces "Daughter of Endings")
  • Guided by the North Star - "You keep your eyes fixed ever starward, and the heavens have demonstrated their faith in you."
    • Gain Performance(Singer) +5
    • Gain Song of the Stars: Once an hour, use Song of the Stars to boost morale and all stats of allies by +10.
  • Celestial Navigation - "If you can see the sky
  • Forced Into Service- "You make the most adorable maid, my pet. I think you should help others." [Patron]
    • You are a combat maid, and no matter your other professional skills, you will always be one.
    • Gain a starting 40 ranks in Profession(Maid)
    • A Maid Outfit always counts as armor.
    • Gain Title: "Professional Combat Maid" (replaces "Professional Maid")
    • +25 Diplo with other working class people, +45 on Diplo with other service workers
    • Elements of this aspect will upgrade with ranks and feats
  • Blessings of the Kerian Pantheon: The pantheon did not withdraw their blessing, grateful for your actions.
    • +3 Resistance, +3 Survival, +3 Dodge, +3 Melee Attack
  • Boon of Kahria: Upon migrating to Keria, you were granted a boon. [Innate]
    • +5 Empathy (and access to the restricted skill); +5 Healing; Access to the MP pool;
  • [s]Divine Conduit: Khalian Worship [Setting]: You were deemed worthy of Khaliah's power.
    • Spend an hour each morning in ritual prayer, gain spells "Cure", "Guidance", "Sanctuary", and "Longstride.". Spell potency and number increase with use of power/spells.[/s] (Sealed)
  • Innate Sense: Detect any form of magic (qi, mana or force) at will.
  • Attune Items: Can attune x items to your spiritual sea and quick withdraw them without concern to time. Current limit: [b]40[/b]
    • Note this does not include items inside bags of holding, but the bag itself must be pulled out to access items inside it.

Titles

  • "Last of Her World" - +2 to VIT, +5 to Survival, +5 to Resistance (skill)
  • "Fox Maid"- +10 to CHA, +5 to INT.
  • "Star in Training" - Every star in the heavens was once a mortal, or so the teachings go. You are training, so that one day, your wishes will be as a star in the heavens. +2 CHA, +2 VIT, +5% to Diplomacy
  • "Maiden of Endings [Tier 1]" - +15 Respect gain, +10 Inspiration to revolutionaries, +20 vs rolls to impose fate, +10 [Intimidate], +5 Investigation
  • "Professional Combat Maid" - +10 to Appraise, +2 STR, +4 DEX, +1 AGI, +1 INT, +20 on Diplomacy vs Other Maids, +10 Armor, +5 Repair
  • "The Defender of the Many": +5 to VIT,STR,DEX when in combat or defending others. +10% to checks to defuse combat situations.
  • "Freedom Seeker": +3 to Escape Artist, +3 to DEX.
  • "Bringer of Peace": +1 WIS, +1 CHA, +5 to all rolls involving the undead.
  • "Reluctant Defender": Your gentle strength has been made to kill.. but you will always regret the necessity. (+1 WIS, +1 DEX, +2 Melee Combat, +2 Ranged Combat, +10 HP vs betrayal ambush/sneak attack.)
  • "Memories of Keria": +3 WIS, +1 VIT, +1 CHA, +15% chance of seeing fragments of the past, +2 Diplomacy bonus when interacting with Deities or other Meditants), +1 to Ranged/Melee Weapons, +3 Resistance
  • "Unbroken": You faced an army that sought to kill you, and those you would protect, and they broke upon you. +2 VIT, +10 to Resistance.
  • "Battle Tested": You have been tested in battle, and not found wanting. +1 VIT, +1 DEX, +1 Bladed Weapons, +1 Ranged Weapons
  • "Surpassing Oneself": When you reached your limit, you broke through Fate, and pushed forward. This is the truth of being a hero - to never give up in the face of adversity. +1 to all stats;
    • Gain +5 to all stats per surpassing oneself. [3 time]
  • "Curse Breaker" (Acquisition Conditions: Break 5 curses) "You ain't afraid of no curse." (+10 Resistance)
  • "A True Righteous Warrior" (Acquisition: >1000 Qi) "Your spiritual sea is a raging ocean, your mind clear. This is a true righteous warrior. Your first step on the path to challenge the heavens." (+10% chances of gaining understanding)]
  • "A True Warrior of the Three Kingdoms" (Acquisition: >1000 HP) "Your body is a temple, your health clear. You are a true warrior of th three kingdoms!" (2* skill progress for any combat skill or defense.)
  • "The Exceeder" (Acquisition: Beat a DC 200) "To surmount a challenge by the gods is to surpass all reason." (+15% XP, one time +30 Respect from friendly Celestial Bureaucracy entities)]
  • "Detective-Inspector of Phoenix City" (Quest Reward) "You know that one truth will prevail" (+10 Investigation, +2 WIS)
  • "Memories of A Galaxy Far Far Away" (Transmigration) - Your life may have been short, but you had an interesting one. (+5 Appraise, +5 Empathy, +10 Armor)

Epithets

  • Godslayer: You have killed a god. Deservedly, but still, even a incarnate who is still mortal killing a god changes you. You have stood up, and proved loud and clear, that Fate must be challenged as often as obeyed, and that even a god cannot be immune to justice if it goes against the Mandate of the Heavens.
    • +20 Persuade/Intimidate with Divine Followers
    • +2.5* damage to Deities
    • +10 Luck.
    • -10 to Divine Aura in encounters/battles.
  • Xiaomei, the Defender. 'You protected all three, against an organization and nation that would see you founder. You proved that you are willing to stand any storm to defend those you hold dear.' (+4 STR, +6 VIT, +3 Resistance, +3 Tranquility, +40 Reputation(Pheonix City), +40 Reputation Aphrial, +10 Reputation(Keria)
  • Xiaomei, the Saintess of Warriors - Through your arms and deeds, you are remembered as a Saintess on Cilia (+4 CHA, +Reputation with Revolutionaries, +30 Rep with Aphrial, +20% Damage against Tyranny)
  • Xiaomei, the Dawnseeker: To fall for the new dawn is no misery. +10 Diplomacy, +5 DEX, +5 VIT, +15 damage/to-hit vs evil, Reputation Gains: +20 Reputation with Aphrial, +10 Reputation with Kerian Pantheon,

Divine Aspects

  • Essences: 12/?
  • [LOCKED, UNAVAILABLE]

Powers

  • Gamer's Body - Medicines take effect instantly, and every hour of rest restores 15% of all resources, and 1 extreme injury, 2 serious injuries, and 4 minor injuries. Injuries that would remove limbs or immediately kill the player are converted to HP damage instead. In this case, though, it's a blessing of the Celestial Bureaucracy.
  • Wandering Last Survivor- You are the last survivor of your world. You have made your peace with this, but it has affected you deeply.
    • When attempting an Appraise or Performance roll, gain 18 in it, as you recall a story, or event, from your old world.
    • Gain Title: "Last of Her World"
  • Kitsune Tail Powers
    • First Tail' - Channel magic/technique through weapons; requires a certain amount of material.
    • Second Tail - Gain Fox-Fire. (3d10 mystical fire, can target targets = number of tails, or use it to enhance stats by +3 per tail)
    • Third Tail - Damage of Fox-Fire increases to 5d10, stat increase to +5 per tail.
    • Fourth Tail - Gain Create Illusions, as if it was a L3 spell. These are exceptionally believable.
    • Fifth Tail - Can disguise kitsune nature, bypassable with a Very Difficult Spellcraft check, as well as Fox-Fire being 7d10 per 10 Qi spent on it (stat increase is now +7 per tail.)
  • Fatebreaker - Gain +5 to any roll to alter fate. In certain situations, can change history towards the users will.
  • Limited Gamer's Mind- One playing the Game of the System gains a mind of a video game character. In this case, though, it's a blessing of the Celestial Bureaucracy.
    • Needs 2 hour of rest per 24 hours up. Can force immediate sleep, and mind control and alteration effects no longer function. Lessens the effects of extreme stress and emotion, and grants access to the Concentration and Tranquility skills.
  • "The Stars of the Heavens Purify All In Their Sight" - +10 to any roll purifying or cleansing an area, can spend +50% Qi to make any area attack cleanse.
  • Instructor - Can teach others arts and techniques that the user knows, as long as they are not more complex than the level of Instructor. (Current Level 1: Dim Perception)

Techniques

[Dim Perception -> Slight Perception -> Approaching -> Slight Understanding -> Deep Understanding -> True Understanding -> Instinctive Mastery] [Unskilled->Initiate->Adept->Disciple->Expert->Master->Grand Master->True Master]

  • From the sounds of the rivers, to the winds of the forests, to the mist of the sea, everything becomes enlightenment. [Tier 3][+50% accuracy][DC 50+Difficulty Spellcraft to learn techniques]


  • Spiritual Sea (School: The Void and the Stars)[Deep Understanding][Disciple] - The size of a medium town (1 mi by 1 mi by .4996 mi) (1609.3 x 1609.3 x 804.1 meters )
    • The Filament of Stars [Spellcrafting Check: DC 36] - Can control the atmosphere of a bubble in the spiritual sea, as well as methods of access to it.
    • Chapel of the Void Completion Bonus - Bump the sea size up by three tiers.
  • The Inner Flow of Qi (School: The Void and the Stars)[True Understanding][Master] - Refills 40/Qi minute up to the cap. Negates 100 Qi cost/-25 to-hit on [Qi] tagged techniques. Can focus this to add 15% damage, +20 to-hit. This focus costs 80 Qi, and lasts for two minutes.
  • Perfect Vision (School: The Void and the Stars)[True Understanding][Adept] - "See beyond sight. Hear beyond hearing." [Spellcrafting Check: DC48] Costs: 131 Qi activation; With effort, see through suppressed or hidden Qi (Perception DC 60). Sense Qi flow (all known types), and other magical or supernatural powers. Once activated, does not turn off. Can see through invisibility effects (Perception DC 75). Sense auras and hostility. Will grant a Dodge chance for an attack from Stealth even if undetected. [Qi]
  • Flash Step (School: The Void and the Stars)[Slight Understanding][Adept] [Spellcrafting Check: DC61] Cost: 190 Qi/minute. When activated, you can move at 21*AGI ft/round. (78.75 mph/126.736 kph) [Qi]
  • Mastery of Self (School: The Void and the Stars)[Deep Understanding][Adept] Cost: 125 Qi for activation. During activation, gain +20 to resist curses, or technologies that alter your self. You are aware of memory alteration effects, and on a DC 90 Spellcrafting check, able to detect reality alteration effects. This stays on until deactivated. [Qi]
  • True Strike (School: The Void and the Stars)[Deep Understanding][Initiate] Cost: 190 Qi. This allows you to add double your attack bonus to a cap of +50 added. [Qi]
  • The Armor of Will (School: The Void and the Stars)[Approaching][Initiate] - Cost: 120 Qi/pool. Each pool allows you to negate 75 damage. On taking 150 damage from any single source, make a DC check at damage/10 to maintain the pool. Can replenish floating pool by spending same amount of activation Qi.
  • Instant Transmission (School: The Techniques of a Hero of the Past) [Dim Perception][Expert] [Spellcrafting Check: DC 100]- Cost: 150 Qi. Can teleport yourself to a location you can see or place. Must be on the same world or an orbital body of that world.
  • The Night Winds That Bring Relief "The cool night winds bring relief to all." (School: The Flashing Sands, the Hot Winds)[Slight Understanding][Initiate Art] (Spellcrafting DC: 45+12 for every 50 Qi) - For every 50 Qi spent, heal 10d10 damage.
  • The Fire That Summons the Night Winds "Alight your sword, and charge your soul! Summon the night winds with the purifying fire." (School: The Flashing Sands, the Hot Winds)[Approaching][Expert Art] (Spellcrafting: DC 115) - Cost: 110 Qi. Single target, damage: 14d25 + 15d20 fire.
  • The Blade of the Stars That Judges "The light of the stars overflows with the judgement of the just." (School: The Flashing Sands, the Hot Winds)[Instinctive Mastery][Adept Art] (Spellcrafting: DC 44)- Cost: 200 Qi. (Damage: 10d20 normal + 12d25 holy + 13d20 fire) If the target takes any damage, you can attempt to purify them. You purify at a bonus of [b]+130[/b].
    • Traits: Purifying Judgement: Gain +20% damage against enemies standing in the way of a new dawn as long as they are equal or greater than you in power.
    • Traits: The Wrath of the Righteous: Can double the cost for double the damage and a +50 in purification bonus.
  • [Forbidden Technique: Megiddo] "Channel the wrath of Armageddon. Let no evil survive." [Dim Perception][Grand Master Art] (Spellcrafting: DC 200) - Cost: 500 Qi. Deal (20d15 fire+20d20 void+25d20 normal+20d20 stellar) damage to everything within a 250' range. Requires a DC 140 Tranquility check to avoid dealing this damage to yourself. Requires a DC 125 Tranquility check to not lose an amount of Qi equal to amount used. This technique takes three days to recharge.


  • The Unforgiving Light of the Cold Moon
    • "Star Clone Technique" [Seeking Understanding][Advanced][50 Qi/clone/hour] OR [50 Qi/minute] - This can be used in two ways. First, to provide clones with enough Qi to act as decoys or effective shadows. (Grants +15 Dodge, +25% chance to negate attack.) A second usage is more advanced, and requires a DC 75 Spellcrafting check, but they can be used to speed learn skills and knowledge.
    • "The Mountain Stands Alone Against The Wind and Trees", (30 Qi/minute) [Approaching Understanding][Intermediate] (120 damage negated per each attack.)
    • "The Light of the Moon Leeches All", 10 Qi/attempt. "Dispel magic effects up to 30 levels for free, each level above starts at DC 30+level. Make a DC 100 spellcrafting check to dispel permanent curses. Objects are up to 50 levels higher for free."
    • Traits: Divine Healer, Disenchanter.
    • "The March of the Righteous Host", (-50 Qi, Allies gain +(CHA/3) 8 to Attack, Damage, +30 HP/minute, +3 Qi/minute, **Corruption Resistance**)
  • Jigen Haō-ryū
    • [Meikyo Shisui] - Pass a Tranquility check of DC 70 to activate, 40 Qi activation cost. Unlocks Phoenix Technique, Sekiha Tenkyoken, Burning Hand Heat Strike. Your next three attacks are double damage. Gain +40 Armor (40 DR) and +20 Dodge. After 5 minutes, this deactivates and you cannot reactivate it for an hour.
    • ["Straight Fist Punch"]["Seiken-zuki"] [70 Qi] [Initiate Art][Seeking Understanding][Novice] - 14d10 normal damage to a single target
      • Variant ["Holy Fist Punch"] replace normal with holy.
    • ["Holy Spear Kick"]["Seiken-zuki"] [130 Qi] [Initiate Art][Seeking Understanding][Novice] - Jump high, and descend with a diving kick, charging with holy energy - 10d10 normal damage and 12d10 holy damage
    • ["Whirlwind Tornado Kick"]["Senpū Tatsumaki-geri"] [140 Qi][Advanced Art][Seeking Understanding][Novice] - Spins rapidly to generate a powerful vortex, parrying attacks and incoming long ranged attacks. Incoming attacks have a 60% chance to missing until this attack is completed. Enemies nearby have a 60% chance to miss anything due to the vortex. It ends with a 19d10 normal attack to a target.
    • ["Bullet Rock-Breaking Fist"]["Dangan Hagan-ken"] (100 Qi)(Intermediate Art)(Understanding)(Novice) L1 - This attack strikes the ground with a charged fist, shattering the ground and dealing 9d10 to everyone around for a 90' range, potentially knocking them over.
    • ["Flashing Magic Kick"]["Senkō Majutsu-geri"] (90 Qi)(Intermediate Art)(Seeking Understanding)(Novice) L1 - This attack strikes the enemy with a leg charged with the wind from above, followed by a bounce back blow. (Damage: 9d10 wind + 17d10 normal)
    • ["Blue Sky Crimson Fist"]["Soten Guren-ken"] [90 Qi][Initiate Art](Seeking Understanding)[Novice][L1] - A simple uppercut, blowing the enemy back. (Damage: 10d10 fire + 10d10 water + 5d10 normal)
    • ["Spinning Meteor Punch"]["Ryusei Rasen-ken"] [70 Qi] [Initiate Art][Understanding][Adept] - 9d10 stellar damage in a 200' line
    • ["The Force of the Cleansing Gale"]["Shippu-zuki"] [70 Qi] [Initiate Art][Understanding][Adept] - Used to disperse Misama or blow enemies back a good distance (6d10 damage)
    • ["Earth-Rending Wave Fist"]["Hadō Reppaku-ken"] [70 Qi] [Advanced Art][Understanding][Novice] L1 (Damage: 8d10 fire in a 120' wave in front.)
    • ["Phoenix Technique"] [200 Qi] [Advanced Art][Dark Road][Novice] L1 (Damage: 30d20 to one target. Against Corruptive targets, automatically activates The Blade of the Star that Judges]
    • [Sky and Earth Shattering Fist]["Sekiha Tenkyoken"]' [300 Qi] [Advanced Art][Understanding][Novice] L1 (Damage: 50d20 to one target.)
  • The Force
    • Force Persuade [L3, 13/16 casts] (3/10/16)
    • Force Cure [L2, 7/10 casts] (3/10)
    • Force Aura [L3, 0/20 casts] (5/10/20)
    • Force Energy [L0, 8/??? casts] [Needs Event]
    • Force Endure [L2, 9/10 casts] (3/10)
    • Force TK [L3, 6/16 casts] (3/10/16)
    • Force Shield [L3, 9/10 casts] (3/5/10)

Spells

MP Pool

Kerian Magic

[s]* Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)

  • Observe Aura, LvMAX - Sealed
  • Detect Magic, Lv4 - Sealed
  • Flare L2 (1 MP base, 1/5 uses to next level) [Send slightly visible sparks within 1 mile; red and blue only]
  • Ray of Fire L1 (1 MP base, 2/3 uses to next level) [3d10 fire damage to one target]
  • Shield L2 - Sealed
  • Light L1 (1 MP base,2/3 uses to next level)
  • Cure L3 - Sealed
  • Dispel L6 - Sealed.
  • Guidance L1 (1 MP base, 0/2 uses to next level)
  • Sanctuary L1 (3 MP base, 0/4 uses to next level)
  • Longstride L1 (2 MP base, 0/3 uses to next level)
  • Summon Spiritual Weapon L1 (1 MP base, 0/5 uses to next level)
  • Magic Missile [Epic] L2 [4d10 per missile, 5 missiles](7 MP base, 1/7 uses to next level)
  • Divine Judgement L3 - Sealed
  • Astral Strike [Spirit][Legendary] L2 (15 MP base, 1/20 uses to next level)
    • Target the ghost or spirit possessing, or drifting in your location. Negate any penalties for targeting incorporeal; penalties for striking entities not truly on plane now -80."
  • [Justice Tradition] "Hope of the Just" [Legendary] L1 (Regenerate +1d6 health per MP per minute, +1 per MP to rolls) (1 MP base, each MP added counts double (Signature), 0/10 uses to next level.)
  • Lightning Bolt L1 (1 MP, 0/5 uses to next level)
  • Mage Armor L1 - Sealed
  • Faerie Fire L1 (2 MP base 0/3 uses to next level)
  • Remediate L1 (3 MP base, 0/3 uses to next level)
  • Curse of Befuddlement L1 (2 MP, 1/4 uses to next level)
  • Cursed Mist L1 (1 MP base, 1/4 uses to next level)
  • Bravery's Blessing L1 (2 MP base, 0/3 uses to next level)
  • Earth's Shackle L1 (2 MP base, 0/4 uses to next level)
  • Fireball L1 (20 MP base, 0/5 uses to next level)
  • Icebomb L1 (20 MP base, 0/5 uses to next level)
  • Peaceful Rest L1 (2 MP base, 0/3 uses to next level)[/s]

Allies

  • Teria, White Dove Familiar
    • Tier 10 Familiar: +100 Qi, +20 Perception, Flight +15, +10 Spellcrafting, +4 to all mental stats and AGI.
    • Ability: Shared Senses, Deliver Ranged Spell, Bestow Flight, Maximize Technique (4/turn), Teleport Boost, Shield (10 uses/turn)

Items

  • Amulet of the 7 Moons- A mystical amulet. [bound to transmigrator soul]
    • Effects: Sigil of Khaliah, +1 to all rolls at night, +10 Armor, +25% Holy Damage
    • Effects: Blessing of Water, +1 to all rolls near water, +5% chance to resist disease and poisons
  • 'The Arms of the Starry Heavens' [Artifact Level 1][Extraordinary Grade][Attuned] - +9 to-hit/+9 damage. Ability: "Magic is Magic" granted; These weapons are attunable, and allow for any arts to be channeled through them. Force Powers and Qi based Techniques deal double damage when channeled. When in use, the wielder throws off doubles, in a Bunshin like effect, granting the wielder +15% to Dodge.]
  • Heaven-Silk Kimono (Artifact) - [Attuned][Legendary Grade] This beautiful kimono made of mystical silk provides resilience and armor to match full armor. (Resistance works against all hazards, does not require feats; +7 Resistance; +5 Armor +5 Armor/Qi spent on the kimono) [+5 Armor for attuning][10 upgrades remaining]
  • "The Way of Flowing Lakes, Roaring Waterfalls and Still Waters", an instructional book that can be read and studied to improved Martial Arts and teach up to and including Adept level Arts
  • Small Knapsack of Holding - [Attuned] Can store up to 25kg of items in the spiritual sea.
  • Caster Gun, Mk II Prototype - 40 damage/15 Qi unattuned, 60 damage/10 Qi attuned. Must declare elemental type. Gain accuracy of +5 with attuned. Can take up to three shells, which are made from known spells with a DC of 10*Level+15 Craft (Magical Weapons)
  • Ring of the Stars - [Attuned] *1.5 damage to all spells.
  • Bracer of Armor - [Wore] 15% chance to negate attacks that make it past Dodge.
  • Artifact Supplies - Grades 3, 4
  • Rainbow Rose - ???

Currency

  • Kerian Currency: 5 cc 19 sc 125 tc 9 pc [21695 cc] [in spiritual sea, has no current value]

Collectibles

  • Historic Tomes of The Slime Country: Vol. 1, 2

Setting

Keria

  • 5 Curse Removed
  • Kerian Adventurer Guild: 68/75 (Rank C; Starting Adventurer)
  • Access to Kerian Mage's Guild, Phoenix City Branch

Quests

Ongoing

  • [Defining][Main] Attain the Dream: Be a Defender: You saw once how the dearth of compassion, and the unwillingness in those in power resulted in the death of an entire world. You swore to strive to never let that happen again. Objectives: Gain Level 10, VIT 20, Resolve Quest Survive the Onslaught Successfully, Resolve Quest ??? Successfully, Resolve Quest ??? Successfully, Defend the Weak. Reward: Epithet, Power, Special Item.
  • [Defining][Main] Become Who You Were Meant To Be": You saw a beautiful ten-tailed kitsune in that pool of stars, pretty and strong. You saw your future. Objectives: Gain Level 100, CHA 100. Have Eight Moments of Exceeding Yourself [1/8], ???? , ????. Reward: Epithet, Power.


Contacts

Respect

  • Aphrial: 501 (Trusted Agent)
  • Heavenly Order of the Three Moonlit Paths: 298 (Trusted Daughter)
  • Kerian Pantheon: 93 (Very Positive)
  • Keria: 250 (Saintess)
  • Jedi Order: 100 (Respected Jedi Knight of Antiquity)
  • Heavenly Order of the Sunlit Glades: -20 (Slightly Negative)