TheWayForwardQuest/CiXiaomei
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Base Information
Ci Xiaomei (Keria: Cilia)(SWTOR: Xi'kahi)
- Lv: 10
- Class: Jedi Consular 2 (+LVL*10 to Qi, +4 DEX, +2 INT, +5 VIT, +5 CHA; +3 to all Force Skills.)
- Subclass: Meditant 5 (+LVL to VIT, CHA, DEX; +5 to Resistance; Gain "Unarmored Vitality", +30 Qi) [level MAX]
- Subclass: Justicar 2 (+LVL*5 to Sense Motive, Perception, Investigation, +LVL to WIS) [1/25 to progress]
- Subclass: Cleric 1 (+LVL*5 to Spellcraft, Harvest, Healing. Gain feat "Repel Corruption") [1/10 to progress]
- Race: Kitsune (Keria: Four-tailed Kitsune.)
- HP: [755/755] (50 + 50 (feat) + (5*43 (VIT) + 10*44 (43+1) (Lvl*(VIT+1))))
- Qi: [1803/1803] (163 + 10*53 CHA + (20(2*Lvl)*53 CHA + 20 Jedi Counsular) (Currently: Force.)
- XP: 6200/18500 [Total XP: 32350]
Combat Stats
Armor:
- Heaven-Silk Kimono: +31 (+21 Armor + 10 Item +10 Amulet) + 5 Armor/Qi sunk into it;
Weapons:
- Arms of the Starry Heavens: +64 to-hit (+3 Prof +9 Artifact +30 Melee To-Hit +22 dex)/+49 (+3 Prof +9 Artifact +15 damage +22 dex) for melee; +61 to-hit/+47 damage for ranged; (+22 DEX +9 Artifact +28 Ranged Attack +2 Prof/+9 Artifact +14 damage +22 dex +2 Prof)
Attributes:
- (Trans) Race: Kitsune [5*HP, full 4*INT MP, 4*(CHA+1) Qi; +3 STR +10 DEX +3 VIT +5 INT +10 WIS +10 CHA]
- (Base) Race: Amaran [5*HP, full 4*INT Qi, 4*(CHA+1) Qi; 3 CHA 2 DEX 1 WIS]
- STR: 20 (+10) (trans.str 11 + trans.race 3 + title 2 + epithet 4)
- DEX: 44 (+22) (b.dex: 2 + trans.dex 9 + trans.race 10 + title 9 + class 9 + epithet 5)
- AGI: 42 (+21) (dex: 42 + 2 title)
- VIT: 43 (+21) (trans.vit 13 + trans.race 3 + title 7 + class 9 + epithet 11)
- INT: 31 (+16) (trans.int 15 + trans.race 10 + class 2+ titles 6)
- WIS: 28 (+14) (b.wis 1 + trans.wis 10 + trans.race 10 + titles 6 + class 1)
- CHA: 53 (+26) (b.cha 3 + trans.cha 10 + titles 14 + epithet 4 + trans.race 10 + class 9)
- LUK: 27 (+13) (trans.luk 6 + titles 1 + epithet 10 + aspect 10)
Skills
Proficiencies
- Weapons:
- Quarterstaff, Magi-staff (Rating: Adept; +2/+2) [+8 progress to next proficiency]
- Long Swords (Rating: Expert; +3/+3) [+6 progress to next proficiency]
- Chakram (Rating: Adept; +3/+3) [+3 progress to next proficiency]
- Sniper Blaster Rifle (Rating: Basic; +2/+2) [+10 progress to next proficiency]
- Armor:
- None
Passive Skills
- Language (Modern Serian): 9 (Read Semi-Fluently.) (9 Trans)
- [s]Knowledge(Kerian History): 5 (Novice) (5 Base)[/s]
- [s]Knowledge(Kerian Mysteries): 15 (Intermediate) (15 Base)[/s]
- [s]Knowledge(Kerian Mystical Art): 11 (Novice) (11 Base)[/s]
- Knowledge(Military Tactics): 20 (Novice) (20 Base)
- Knowledge(The Force): 17 (Intermediate) (17 Base)
- Knowledge(Force Powers): 22 (Intermediate) (22 Base)
- Knowledge(SW Galactic History): 17 (Intermediate) (17 Base)
- Knowledge(SW Galactic Technology): 21 (Intermediate) (21 Base)
- Knowledge(SW Galactic Law): 22 (Intermediate) (22 Base)
- [s]Knowledge(Kerian Spellcraft): 2 (Novice) (2 Base)[/s]
- [s]Knowledge(Kerian Nobility): 11 (Intermediate) (11 Base)[/s]
- [s]Knowledge(Kerian Customs): 20 (Intermediate) (20 Base)[/s]
- [s]Knowledge(Botany): 9 (Novice) (3 Base + 6 Trans)[/s]
- Spiritual Arts: 16 (Intermediate) (16 Trans) (1/2 pts)
- Perception - 40 (Adept) (22 Trans + 13 Ability + 5 Class) (1/3 skill points)
- Situational Awareness: 47 (Adept) (Perception 40 + Feat 1 + Trans 6)
- Resistance: 47 (Adept) (18 Title + 3 Aspect + 19 Trans + 7 Item) (1/3pts)
- Sense Motive: 28 (Intermediate) (18 Trans 5 Class 5 Title)
- Tranquility: 37 (Intermediate) (27 Trans + 3 Class + 7 Concentration Synergy)
Active Skills
- Appraise 15 (Novice) (0 Base + 5 Trans + 10 Title)
- Block: 10 (Novice) (4 Base + 6 Trans)
- Craft(Traps): 7 (Novice) (2 Base + 5 Trans)
- Craft(Carpentry):1 (Novice) (1 Base)
- Craft(Armor): 3 (Novice) (3 Base)
- Craft(Magical Armor): 3 (Novice) (3 Base)
- Craft(Spacecraft): 6 (Novice) (3 Base + 3 Trans)
- Craft(Weapons): 3 (Novice) (3 Base)
- Craft(Magical Weapons): 3 (Novice) (3 Base)
- Create Magical Device: 7 (Novice) (7 Trans)
- Combat Dancing: 1 (Novice) (1 Trans)
- Concentration: 32 (Intermediate) (19 Trans+3 Class +10 Tranquility Synergy)
- Diplomacy: 42 (Adept) (29 Trans+10 Epithet+3 Class)
- Persuasion: 59 (Expert) (42 Diplomacy + 17 Trans)
- Dodge: 23 (Intermediate) (17 Trans 3 Ability + 3 Class)
- Empathy: 13 (Novice) (5 Title 5 Trans 3 Class)
- Escape Artist: 16 (Novice) (3 Title 13 Trans)
- Flight: 15 (Novice) (15 Ability)
- Harvest: 16 (Intermediate) (3 Base 8 Trans 5 Class)
- Healing: 15 (Novice) (7 Trans 8 Class)
- Investigation: 24 (Intermediate) (7 Trans 12 Title 5 Class)
- Melee Attack: 30 (Intermediate) (23 Trans 4 Title 3 Ability) [1/2 skill points]
- +30 to-hit/+15 damage (skill/2)
- Parry: 9 (Novice) (5 Trans 4 Base)
- Perform(Dancing) 5 (Novice) (5 Trans)
- Perform(Singing) 5 (Novice) (5 Trans)
- Perform(Flutes) 5 (Novice) (5 Trans)
- Pilot(Spacecraft) 17 (Intermediate) (9 Base + 8 Trans)
- Pilot(Speeders) - 4 (Novice) (2 Base + 2 Trans)
- Profession(Carpenter): 6 (Novice) (6 Trans)
- Profession (Maid): 54 (Adept) (54 Trans) (0/3 sp)
- Ranged Attack: 28 (Intermediate) (6 Title 22 Trans)
- +28 to-hit/+14 damage (skill/2) (0/2 skill point)
- Repair(Spacecraft): 17 (Novice) (10 Ability 3 Base 4 Trans) (1/2 sp)
- Repair(Speeders): 9 (Novice) (5 Base 3 Trans)
- Riding (Four Legged Beasts): 6 (Novice) (6 Trans)
- Sleight of Hand: 20 (Intermediate) (20 Trans)
- Spellcrafting: 23 (Intermediate) (16 Trans 7 Ability)
- Stealth: 14 (Novice) (14 Trans)
- Survival: 18 (Intermediate) (5 Title + 3 Aspect + 10 Trans)
- Use Magical Device: 23 (Intermediate) (10 Base + 13 Trans)
Quirks
Feats
- Perfect Memory (SRC: L1 Selection) - Your memory is perfect. You can recall anything not blocked by supernatural means of any kind, and gain a bonus to resistance rolls vs. supernatural memory means. Memory drugs do not work on you. You suffer no proficiency or skill loss due to memory dulling, and have vastly slowed loss of skills. Note that this only lessens the penalty due to the transmigration process for skills.
- Situational Awareness (Encounter): Being able to maintain situational awareness is key to survival. Gain the sub-skill and +1 to it.
- Memorized Aura Ping (SRC: L2 Selection): Once you have met someone, you will always have their presence or the feel of their aura memorized, and you will instinctively know when they draw near
- "Magic is Magic" (SRC: OPA) - All magic of types contribute to like pools (external magic to MP, internal magic to Qi). Transmigration does not seal access or progress in old pools
- "Keen Senses" (SRC: L3 Selection): Your senses are exceptionally keen. (Perception range doubled. Bonus of +5 Perception.)
- "Unarmored Vitality" (SRC: Meditant 3): Gain +VIT to Armor when wearing clothing or clothing armor.
- "Expand Spiritual Sea" (SRC: L4 Selection): Your spiritual sea can store double the weight and double the size of previous objects.
- "Blindfight" (SRC: L5 Selection) - Can make Perception without being able to see; No penalty to attack enemies she can hear.
- "To Be A Guardian" (SRC: L6 Selection) - When defending innocents, gain a +2 (+3 if the action costs you hp) bonus to all rolls that directly defend them from harm
- "Tough as the Mountains" (SRC: L7 Selection) - Gain +50 HP
- "Repel Corruption" (SRC: Cleric 1): Healing or magical healing will clear corruptive effects as well.
- "Unarmed Fighting" (SRC: Training): Can deal lethal and full damage (via STR or DEX) via unarmed attacks.
- "Evasion" (SRC: Training): On a successful dodge save, take half damage from area attacks.
- "Deadly Reflex" (SRC: L8 Selection) - You have a premonition of danger. Any sneak attack triggers an immediate perception roll to make a reaction attack. This attack can have only one technique or spell effect attached at a maximum of 150% strength. If this attack is a success, they do not gain the benefit of surprise.
- "Prodigious Caster" (SRC: L9 Selection) - You have a knack for understanding magic and techniques. Gain +5 Spellcraft, and require less time to learn techniques or spells.
- "Fatebreaker" (SRC: L10 Award) - Spot inflection points before you break Fate.
Aspects
- Combat Style: The Scarlet Dancer [Tier 1] - 'To dance in combat is to be a dervish, constantly moving, a maelstrom of danger'
- While moving, damage is 150%. Must move at least 10 feet every attack. Performance(Dance) adds to attack and damage. Flurry of attacks and multiple weapons penalty is decreased by -5*Tier (Currently Tier 1, penalty is -20)
- [6/25 combats to next tier]
- Rejected System Interface- "Pet, I see you chose your way, even if it is too much for a maid like you. I applaud it. May you grow into your role as Daughter of the Stars, than my pet maid. But you only get one shot." [Innate]
- Cannot use System interfaces
- May get some notifications in a "organic" or "immersive" manner, but this is still extremely limited.
- +5% XP gain, gain permanent Advantage (always get the best of two chances) on checks
- +20 starting respect from patron Aphrial.
- +20 starting respect from the Heavenly Order of the Three Moonlit Paths
- -20 starting respect from the Heavenly Order of the Sunlit Glades
- System's Game- For better or worse, the PTB have their eyes on you now, and are watching you. At least they like you..? [Innate]
- All quests are auto accepted. Events will conspire to give you more encounters and more chances to fulfill it, whether it's ill or good. (+10 LUK)
- Most outcomes may in the end be good, but that's in the end..
- +35% chance of any random encounters.
- Gain Amulet of the 7 Moons
- Gain Gamer's Body and Limited Gamer's Mind
- Patron: Aphrial, Outer Circle God of Romance [Tier 1]- "My girl, I hope you realize I won't let you free until I'm sure of your will and prowess.. Impress me, little one." [Patron]
- Marked as Owned by Aphrial to other deities and powers.
- +15% to Diplo with Aphrial aligned faction members, -30% to Diplo with Aphrial opposed faction members
- +15% to Persuasion when matchmaking or convincing someone to give into desire or spend time with their partner, etc.
- -15% Diplo vs. slavers, +15% damage to slavers.
- [UNAVAILABLE, LOCKED]
- Gain Aspects: Daughter-In-Waiting Of the Stars, Forced Into Service
- Gain Title: "Pet"
- Next tier unlocks at 500 Respect (Current: 208)
- Daughter-in-Training of the Stars [Tier 1]- You are a daughter of the stars, through the Celestial Princess, who summoned you, but like all jobs, you need to grow into it. The Celestial Bureaucracy doesn't grant it's powers to interns, after all. [Innate]
- In space, you always know your location
- +15 to Pilot(spacecraft), +10 to Repair(spacecraft).
- Know your orientation and distance to pole and equator when you can see the night sky, clouded over or not.
- Dazzled by noon light
- Unable to know location in context without knowledge of the plane/planet/dimension/etc.
- Gain Title: "Daughter of Endings"
- This aspect will update when the Patron Aspect updates.
- Guided by the North Star - "You keep your eyes fixed ever starward, and the heavens have demonstrated their faith in you."
- Gain Celestial Navigation on Daughter-in-Training Upgrade;
- Gain Performance(Song) +8, Performance(Flutes) +5
- Gain Song of the Stars: Once an hour, use Song of the Stars to boost morale and all stats of friendly by +10.
- Forced Into Service- "You make the most adorable maid, my pet. I think you should help others." [Patron]
- You are a maid, and no matter your other professional skills, you will always be one.
- You cannot resist being a maid, but eventually you can pick your masters. While your divine patron is locked, you cannot be forced into being a maid for anyone you do not want to serve.
- Gain a starting 40 ranks in Profession(Maid)
- Gain Title: "Professional Maid"
- +15% Diplo with other working class people, +35% on Diplo with other service workers
- -15% Diplo with Upper Class People, -35% on Diplo with high powered individuals
- +20% to Deception with high powered individuals if it can be phrased as a service issue.
- Elements of this aspect will upgrade with ranks and feats
- Blessings of the Kerian Pantheon: The pantheon did not withdraw their blessing, grateful for your actions.
- +3 Resistance, +3 Survival, +3 Dodge, +3 Melee Attack
- Boon of Kahria: Upon migrating to Keria, you were granted a boon. [Innate]
- +5 Empathy (and access to the restricted skill); +5 Healing; Access to the MP pool;
- [s]Divine Conduit: Khalian Worship [Setting]: You were deemed worthy of Khaliah's power.
- Spend an hour each morning in ritual prayer, gain spells "Cure", "Guidance", "Sanctuary", and "Longstride.". Spell potency and number increase with use of power/spells.[/s] (Sealed)
- Innate Sense: Detect any form of magic (qi, mana or force) at will.
- Attune Items: Can attune x items to your spiritual sea. Current limit: [b]10[/b]
- Note this does not include items inside bags of holding, but the bag itself must be pulled out to access items inside it.
Titles
- "Last of Her World" - +2 to VIT, +5 to Survival, +5 to Resistance (skill)
- "Fox Maid"- +10 to CHA, +5 to INT.
- "Star in Training" - Every star in the heavens was once a mortal, or so the teachings go. You are training, so that one day, your wishes will be as a star in the heavens. +2 CHA, +2 VIT, +5% to Diplomacy
- "Daughter of Endings [Tier 2]" - +8 Respect gain, +5 Inspiration to revolutionaries, +15% vs rolls to impose fate, +2 Investigation
- "Professional Maid" - +5 to Appraise(food), +1 STR, +2 DEX, +1 AGI, +10% on Diplo/Persuade vs other maids
- "The Defender of the Many": +5 to VIT,STR,DEX when in combat or defending others. +10% to checks to defuse combat situations.
- "Freedom Seeker": +3 to Escape Artist, +3 to DEX.
- "Bringer of Peace": +1 WIS, +1 CHA, +5 to all rolls involving the undead.
- "Reluctant Defender": Your gentle strength has been made to kill.. but you will always regret the necessity. (+1 WIS, +1 DEX, +2 Melee Combat, +2 Ranged Combat, +10 HP vs betrayal ambush/sneak attack.)
- "Memories of Keria": +3 WIS, +1 VIT, +1 CHA, +15% chance of seeing fragments of the past, +2 Diplomacy bonus when interacting with Deities or other Meditants), +1 to Ranged/Melee Weapons, +3 Resistance
- "Unbroken": You faced an army that sought to kill you, and those you would protect, and they broke upon you. +2 VIT, +10 to Resistance.
- "Battle Tested": You have been tested in battle, and not found wanting. +1 VIT, +1 DEX, +1 Bladed Weapons, +1 Ranged Weapons
- "Surpassing Oneself": When you reached your limit, you broke through Fate, and pushed forward. This is the truth of being a hero - to never give up in the face of adversity. +1 to all stats;
- Gain +5 to all stats per surpassing oneself. [1 time]
- "Curse Breaker" (Acquisition Conditions: Break 5 curses) "You ain't afraid of no curse." (+10 Resistance)
- " "A True Righteous Warrior" (Acquisition: >1000 Qi) "Your spiritual sea is a raging ocean, your mind clear. This is a true righteous warrior. Your first step on the path to challenge the heavens." (+10% chances of gaining understanding)]
- "The Exceeder" (Acquisition: Beat a DC 200) "To surmount a challenge by the gods is to surpass all reason." (+15% XP, one time +30 Respect from friendly Celestial Bureaucracy entities)]
- "Detective-Inspector of Phoenix City" (Quest Reward) "You know that one truth will prevail" (+10 Investigation, +2 WIS)
- [SWTOR] "The Initiate Maid" - You're a bit of an oddity, but you're an iconoclast, aren't you? (+5 Appraise, +5% Respect Gain with the Jedi Order)
- [SWTOR] "An Unsettling Initiate" - The Jedi Masters aren't used to a Jedi who acts very non Jedi while being very firmly grounded in Jedi precepts, who questions them to understand them so deeply. (-5 Diplomacy, -15 Persuade with Jedi Masters.)
Epithets
- Godslayer: You have killed a god. Deservedly, but still, even a incarnate who is still mortal killing a god changes you. You have stood up, and proved loud and clear, that Fate must be challenged as often as obeyed, and that even a god cannot be immune to justice if it goes against the Mandate of the Heavens.
- +20 Persuade/Intimdate with Divine Followers
- +2.5* damage to Deities
- +10 Luck.
- -10 to Divine Aura in encounters/battles.
- Xiaomei, the Defender. 'You protected all three, against an organization and nation that would see you founder. You proved that you are willing to stand any storm to defend those you hold dear.' (+4 STR, +6 VIT, +3 Resistance, +3 Tranquility, +40 Reputation(Pheonix City), +40 Reputation Aphrial, +10 Reputation(Keria)
- Xiaomei, the Saintess of Warriors - Through your arms and deeds, you are remembered as a Saintess on Cilia (+4 CHA, +Reputation with Revolutionaries, +30 Rep with Aphrial, +20% Damage against Tyranny)
- Xiaomei, the Dawnseeker: To fall for the new dawn is no misery. +10 Diplomacy, +5 DEX, +5 VIT, +15 damage/to-hit vs evil, Reputation Gains: +20 Reputation with Aphrial, +10 Reputation with Kerian Pantheon,
Divine Aspects
- Essences: 4/?
- [LOCKED, UNAVAILABLE]
Powers:
- Gamer's Body - Medicines take effect instantly, and every hour of rest restores 15% of all resources, and 1 extreme injury, 2 serious injuries, and 4 minor injuries. Injuries that would remove limbs or immediately kill the player are converted to HP damage instead. In this case, though, it's a blessing of the Celestial Bureaucracy.
- Wandering Last Survivor- You are the last survivor of your world. You have made your peace with this, but it has affected you deeply.
- When attempting an Appraise or Performance roll, gain 18 in it, as you recall a story, or event, from your old world.
- Gain Title: "Last of Her World",
"Weary Fox"
- Kitsune Tail Powers
- First Tail' - Channel magic/technique through weapons; requires a certain amount of material.
- Second Tail - Gain Fox-Fire. (3d10 mystical fire, can target targets = number of tails, or use it to enhance stats by +3 per tail)
- Third Tail - Damage of Fox-Fire increases to 5d10, stat increase to +5 per tail.
- Fourth Tail - Gain Create Illusions, as if it was a L3 spell. These are exceptionally believable.
- Fatebreaker - Gain +5 to any roll to alter fate. In certain situations, can change history towards the users will.
- Limited Gamer's Mind- One playing the Game of the System gains a mind of a video game character. In this case, though, it's a blessing of the Celestial Bureaucracy.
- Needs 2 hour of rest per 24 hours up. Can force immediate sleep, and mind control and alteration effects no longer function. Lessens the effects of extreme stress and emotion, and grants access to the Concentration and Tranquility skills. This power will gain synergistic effects with the listed skills reaching certain thresholds, and is always on.
- "The Stars of the Heavens Purify All In Their Sight" - +10 to any roll purifying or cleansing an area, can spend +50% Qi to make any area attack cleanse.
- Instructor - Can teach others arts and techniques that the user knows, as long as they are not more complex than the level of Instructor. (Current Level 1: Dim View)
Techniques
- In the light of the Milky Way, everything becomes enlightenment. [Tier 1]
- Internal Qi Arts
- Spiritual Sea - The size of a small house.
- [Internal Energy] - "The essential foundation for any Meditant to master themselves." [Realization][Master] (L5)
- Free activation. Refill 4 Qi/minute up to cap. Required to use any technique tagged with Qi without +3 Qi cost/-5 to-hit. Can be expended for a 20 Qi, 20 HP cost 1/encounter to maximize a technique or spell used as part of a single attack. While activated, gain +4 to to-hit and damage. Can use 20 Qi to bank a second use for expending.
- +10 to Tranquility, +10 Concentration, +10 to Resistance, +5 to Survival
- [Perfect Vision] - "See beyond sight. Hear beyond hearing." [Deep Realization][Adept] (L5)
- 6 Qi activation; Detect Qi sources. Will, with effort, see through suppressed or hidden Qi (DC 60). Sense Qi flow (different types), and other magic flows. Once activated, does not turn off. Can see through invisibility effects (DC 60). Sense auras and hostility. Will grant a Dodge chance for an attack from Stealth even if undetected. [Requires Internal Energy]
- [Flash Step] - Using an art to apply Qi, you can rapidly move at high speeds. [Understanding][Adept] (L4)
- 10 Qi/use; Move at *14 AGI.
- [Mastery of Self]- You are resistant to others attempts to impose their energy on you.
- 25 Qi/use; +20 to resist curses, divine or otherwise.
- True Strike [Understanding][Cap]
- Double Attack Bonus to a cap of +50
- 35 Qi/use;
- The Armor of Will [Approaching Understanding][Initiate] - 30 Qi
- Negate 50 Qi from any source, and can negate another 125/base Qi total before this pool ends. On taking 100 damage, make a DC check at damage/6 Concentration to maintain event. Can replenish floating pool by spending same amount of activation Qi.
- The Flashing Sands, the Hot Winds:
- [The Night Winds That Bring Relief] [60 Qi][Initiate Art] (Understanding) [L1] (1/? uses) "The cool night winds bring relief to all." (Heal 5d12 damage.)
- [The Fire That Summons the Night Winds] [80 Qi] [Expert Art] (Poor Understanding) [L0] (3/? uses) "Alight your sword, and charge your soul! Summon the night winds with the purifying fire." (Damage: 3d12 normal + 3d12 fire)
- [The Light That Cleans In Fire] [45 Qi] [Initiate Art] (Seeking Understanding) [L1] (2/? uses) "Channel the light of your soul through your blade, and cleanse everything in front of you." (Damage: 4d8 normal + 6d8 fire) [Purify objects caught in it's light, opt to not harm them.]
- [The Blade of the Stars That Judges] [90 Qi][Adept Art][Instinctive Mastery](L3)[3/? use] "The light of the stars overflows with the judgement of the just." (Damage: 10d8 normal + 12d10 holy + 9d8 fire)(Purify is 16 (Spiritual Arts)+ 10 (Class Level)+50(Understanding Level)+6(2*Technique Level)+75(Justicar 2) => 157)
- Traits: Purifying Judgement: Gain +20% damage against enemies standing in the way of a new dawn as long as they are equal or greater than you in power.
- [Forbidden Technique: Megiddo] [300 Qi][Expert Art][Unknowing] (L1) (???)- "Channel the wrath of Armageddon. Let no evil survive." (Damage: 20d15 fire + 20d20 void + 25d20 normal + 20d20 stellar) (Requires a DC 80 Concentration check to cast. Requires a DC 80 Tranquility check to not lose an amount of Qi equal to amount used.) [1/turn use]
- The Techniques of a Hero of the Past
- Instant Transmission [Dim Understanding][Expert][100 Qi+???] - Transport yourself instantly to a location you can see or place (i.e a static location)
- The Unforgiving Light of the Cold Moon
- "Star Clone Technique" [Seeking Understanding][Advanced][50 Qi/clone/hour] OR [50 Qi/minute] - This can be used in two ways. First, to provide clones with enough Qi to act as decoys or effective shadows. (Grants +15 Dodge, +25% chance to negate attack.) A second usage is more advanced, and requires a DC 75 Spellcrafting check, but they can be used to speed learn skills and knowledge.
- "The Mountain Stands Alone Against The Wind and Trees", (30 Qi/minute) [Approaching Understanding][Intermediate] (120 damage negated per each attack.)
- "The Light of the Moon Leeches All", 10 Qi/attempt. "Dispel magic effects up to 30 levels for free, each level above starts at DC 30+level. Make a DC 100 spellcrafting check to dispel permanent curses. Objects are up to 50 levels higher for free."
- Traits: Divine Healer, Disenchanter.
- "The March of the Righteous Host", (-50 Qi, Allies gain +(CHA/3) 8 to Attack, Damage, +30 HP/minute, +3 Qi/minute, **Corruption Resistance**)
- Jigen Haō-ryū
- [Meikyo Shisui] - Pass a Tranquility check of DC 70 to activate, 40 Qi activation cost. Unlocks Phoenix Technique, Sekiha Tenkyoken, Burning Hand Heat Strike. Your next three attacks are double damage. Gain +40 Armor (40 DR) and +20 Dodge. After 5 minutes, this deactivates and you cannot reactivate it for an hour.
- ["Straight Fist Punch"]["Seiken-zuki"] [70 Qi] [Initiate Art][Seeking Understanding][Novice] - 14d10 normal damage to a single target
- Variant ["Holy Fist Punch"] replace normal with holy.
- ["Holy Spear Kick"]["Seiken-zuki"] [130 Qi] [Initiate Art][Seeking Understanding][Novice] - Jump high, and descend with a diving kick, charging with holy energy - 10d10 normal damage and 12d10 holy damage
- ["Whirlwind Tornado Kick"]["Senpū Tatsumaki-geri"] [140 Qi][Advanced Art][Seeking Understanding][Novice] - Spins rapidly to generate a powerful vortex, parrying attacks and incoming long ranged attacks. Incoming attacks have a 60% chance to missing until this attack is completed. Enemies nearby have a 60% chance to miss anything due to the vortex. It ends with a 19d10 normal attack to a target.
- ["Bullet Rock-Breaking Fist"]["Dangan Hagan-ken"] (100 Qi)(Intermediate Art)(Understanding)(Novice) L1 - This attack strikes the ground with a charged fist, shattering the ground and dealing 9d10 to everyone around for a 90' range, potentially knocking them over.
- ["Flashing Magic Kick"]["Senkō Majutsu-geri"] (90 Qi)(Intermediate Art)(Seeking Understanding)(Novice) L1 - This attack strikes the enemy with a leg charged with the wind from above, followed by a bounce back blow. (Damage: 9d10 wind + 17d10 normal)
- ["Blue Sky Crimson Fist"]["Soten Guren-ken"] [90 Qi][Initiate Art](Seeking Understanding)[Novice][L1] - A simple uppercut, blowing the enemy back. (Damage: 10d10 fire + 10d10 water + 5d10 normal)
- ["Spinning Meteor Punch"]["Ryusei Rasen-ken"] [70 Qi] [Initiate Art][Understanding][Adept] - 9d10 stellar damage in a 200' line
- ["The Force of the Cleansing Gale"]["Shippu-zuki"] [70 Qi] [Initiate Art][Understanding][Adept] - Used to disperse Misama or blow enemies back a good distance (6d10 damage)
- ["Earth-Rending Wave Fist"]["Hadō Reppaku-ken"] [70 Qi] [Advanced Art][Understanding][Novice] L1 (Damage: 8d10 fire in a 120' wave in front.)
- ["Phoenix Technique"] [200 Qi] [Advanced Art][Dark Road][Novice] L1 (Damage: 30d20 to one target. Against Corruptive targets, automatically activates The Blade of the Star that Judges]
- [Sky and Earth Shattering Fist]["Sekiha Tenkyoken"]' [300 Qi] [Advanced Art][Understanding][Novice] L1 (Damage: 50d20 to one target.)
- The Force
- Force Persuade [L3, 13/16 casts] (3/10/16)
- Force Cure [L2, 7/10 casts] (3/10)
- Force Aura [L3, 0/20 casts] (5/10/20)
- Force Energy [L0, 8/??? casts] [Needs Event]
- Force Endure [L2, 9/10 casts] (3/10)
- Force TK [L3, 6/16 casts] (3/10/16)
- Force Shield [L3, 9/10 casts] (3/5/10)
Spells
MP Pool
Kerian Magic
[s]* Read Magic L2 (2 MP base, 2/4 uses to next level) (Can translate unknown languages to barely comprehensible text)
- Observe Aura, LvMAX - Sealed
- Detect Magic, Lv4 - Sealed
- Flare L2 (1 MP base, 1/5 uses to next level) [Send slightly visible sparks within 1 mile; red and blue only]
- Ray of Fire L1 (1 MP base, 2/3 uses to next level) [3d10 fire damage to one target]
- Shield L2 - Sealed
- Light L1 (1 MP base,2/3 uses to next level)
- Cure L3 - Sealed
- Dispel L6 - Sealed.
- Guidance L1 (1 MP base, 0/2 uses to next level)
- Sanctuary L1 (3 MP base, 0/4 uses to next level)
- Longstride L1 (2 MP base, 0/3 uses to next level)
- Summon Spiritual Weapon L1 (1 MP base, 0/5 uses to next level)
- Magic Missile [Epic] L2 [4d10 per missile, 5 missiles](7 MP base, 1/7 uses to next level)
- Divine Judgement L3 - Sealed
- Astral Strike [Spirit][Legendary] L2 (15 MP base, 1/20 uses to next level)
- Target the ghost or spirit possessing, or drifting in your location. Negate any penalties for targeting incorporeal; penalties for striking entities not truly on plane now -80."
- [Justice Tradition] "Hope of the Just" [Legendary] L1 (Regenerate +1d6 health per MP per minute, +1 per MP to rolls) (1 MP base, each MP added counts double (Signature), 0/10 uses to next level.)
- Lightning Bolt L1 (1 MP, 0/5 uses to next level)
- Mage Armor L1 - Sealed
- Faerie Fire L1 (2 MP base 0/3 uses to next level)
- Remediate L1 (3 MP base, 0/3 uses to next level)
- Curse of Befuddlement L1 (2 MP, 1/4 uses to next level)
- Cursed Mist L1 (1 MP base, 1/4 uses to next level)
- Bravery's Blessing L1 (2 MP base, 0/3 uses to next level)
- Earth's Shackle L1 (2 MP base, 0/4 uses to next level)
- Fireball L1 (20 MP base, 0/5 uses to next level)
- Icebomb L1 (20 MP base, 0/5 uses to next level)
- Peaceful Rest L1 (2 MP base, 0/3 uses to next level)[/s]
Allies
- Teria, White Dove Familiar
- Tier 7 Familiar: +16 Qi, +10 Perception, Flight +15, +2 Spellcrafting
- Ability: Shared Senses, Deliver Ranged Spell, Bestow Flight, Maximize Technique (2/turn)
- [2540/16000 XP to Tier 8]
Items
- Amulet of the 7 Moons- A mystical amulet. [bound to transmigrator soul]
- Effects: Sigil of Khaliah, +1 to all rolls at night, +10 Armor, +25% Holy Damage
- Effects: Blessing of Water, +1 to all rolls near water, +5% chance to resist disease and poisons
- 'The Arms of the Starry Heavens' [Artifact Level 1][Extraordinary Grade][Attuned] - +9 to-hit/+9 damage. Ability: "Magic is Magic" granted; These weapons are attunable, and allow for any arts to be channeled through them. Force Powers and Qi based Techniques deal double damage when channeled. When in use, the wielder throws off doubles, in a Bunshin like effect, granting the wielder +15% to Dodge.]
- Heaven-Silk Kimono (Artifact) - [Attuned][Legendary Grade] This beautiful kimono made of mystical silk provides resilience and armor to match full armor. (Resistance works against all hazards, does not require feats; +7 Resistance; +5 Armor +5 Armor/Qi spent on the kimono) [+5 Armor for attuning][10 upgrades remaining]
- "The Way of Flowing Lakes, Roaring Waterfalls and Still Waters", an instructional book that can be read and studied to improved Martial Arts and teach up to and including Adept level Arts
- Small Knapsack of Holding - [Attuned] Can store up to 25kg of items in the spiritual sea.
- Caster Gun, Mk II Prototype - 40 damage/15 Qi unattuned, 60 damage/10 Qi attuned. Must declare elemental type. Gain accuracy of +5 with attuned. Can take up to three shells, which are made from known spells with a DC of 10*Level+15 Craft (Magical Weapons)
- Ring of the Stars - [Attuned] *1.5 damage to all spells.
- Bracer of Armor - [Wore] 15% chance to negate attacks that make it past Dodge.
- Artifact Supplies - Grades 3, 4
- Rainbow Rose - ???
Currency
- Kerian Currency: 5 cc 19 sc 125 tc 9 pc [21695 cc] [in spiritual sea, has no current value]
Collectibles
- Historic Tomes of The Slime Country: Vol. 1, 2
Setting
Keria
- 5 Curse Removed
- Kerian Adventurer Guild: 68/75 (Rank C; Starting Adventurer)
- Access to Kerian Mage's Guild, Phoenix City Branch
Quests
Ongoing
- [Defining][Main] Attain the Dream: Be a Defender: You saw once how the dearth of compassion, and the unwillingness in those in power resulted in the death of an entire world. You swore to strive to never let that happen again. Objectives: Gain Level 10, VIT 20, Resolve Quest Survive the Onslaught Successfully, Resolve Quest ??? Successfully, Resolve Quest ??? Successfully, Defend the Weak. Reward: Epithet, Power, Special Item.
- [Defining][Main] Become Who You Were Meant To Be": You saw a beautiful ten-tailed kitsune in that pool of stars, pretty and strong. You saw your future. Objectives: Gain Level 100, CHA 100. Have Eight Moments of Exceeding Yourself [1/8], ???? , ????. Reward: Epithet, Power.
- [Subquest][SWTOR] Study Jedi History - The Je'daii were a monastic order, but the Jedi live out in the world. Why do they wear robes, when most other Force Sensitives don't? Objectives: Study Jedi History; Rewards: More liberal dress code, +920 XP, +5 Craft(Clothing), +5 Craft(Armor), +10 Repair(Clothing), +10 Repair(Armor)
Contacts
- The General
- 119th Republic
- Master Zhang
Respect
- Aphrial: 198 (Trusted Agent)
- Heavenly Order of the Three Moonlit Paths: 98 (Very Positive)
- Kerian Pantheon: 93 (Very Positive)
- Keria: 250 (Saintess)
- Heavenly Order of the Sunlit Glades: -20 (Slightly Negative)
- Jedi Order: 60 (Positive)
- The Republic: 0