WhenTheGunsQuest/TestPost

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In a time after a war that spiraled to all known powers, a new ship and a new crew set out into the peace, to resume exploration, to repair from the war. But when the guns fall silent, how do you move on from the events?

It is the year 2352, and it has been a long war against the Cardassian Union after the Massacre at Setlik III created a massive war fervor from the previous low level border war. It has ended with a new peace, after the Final Battle at the Rolor Nebula and the 2352 Treaty of Organia, bringing the Alpha and Beta Quadrants to peace.

A war weary Starfleet returns to peaceful exploration and bringing relief to a Federation tired of strife.

[spoiler=Notes on Setting Divergences] [LIST] [*] One major one was that a significant fraction of Augmented civilians existed and survived WW3. By now, they comprise an arc of worlds both in and out of Federation space. [*] Not everyone in the Federation shares humanity's values, so there's some cosmetic genetic augmentation allowed, as well as some minor tweaks. The more extreme augmentation tends to take place outside of Federation space, and is still not allowed. There are "technically" human races that no longer identify as human half due to identification and the general core humanity passing laws to make them excluded from that. [*] The Ambasssador-class project failed, and the Akira-class was advanced instead. Note it's not as advanced as the original canon version. [*] The border war ignited here, and became a massive war that eventually dragged in the other galactic powers. The Organians were asked to meditate since almost every known minor power was also drawn in or approached by at least one power. [/LIST] [/spoiler]

But who are you?

[ ] You are [b]Fleet Captain[/b] Sekahic kr'Trialian, Andorian shen from the Andorian colony world of Deneb IV, a decorated hero. You participated in the desperate Third Battle of Vulcan, where the Second and Fourth Fleets were nearly destroyed battling off a Cardassian-Breen fleet, and participated in the Reclamation of Setlik III, the Liberation of Bajor, and final battle of the war, the Battle of the Rolor Nebula, where your ship was destroyed under you. You even kept your flag rank after the war was over, unlike many of your fellow officers. But you've always been ready for war, and might find this time of peace difficult.. ([i]Stats:[/i] Diplomacy 1d, Command 4d, Tactics 4d, Strategy 4d, Security 2d, Engineering 2d, Science 1d, Medical 0d, Operations 1d, Investigation 1d, Intelligence 1d, Training 4d.) (Your reputation proceeds you, and you'll find resolving some encounters are both easier and harder, depending on what the enemy wants. People will assume you are more interested in force. Rogue Cardassians remember your name with fear.. and hatred. Crew morale bonus: none)

[ ] You are [b]Captain[/b] Aleri Talihart, a Betazoid female from Betazed. You participated in many scouting operations, and have an impressive record of preventing various infiltration attempts by Cardassian Scouts. You participated in the Liberation of Bajor and the Third Battle of Cardassia, but your ship was destroyed in the latter. After recovering, you were put back on Active Duty. You're still haunted by some of the things you did, but it was all for the good of the Federation, right? ([i]Stats:[/i] Diplomacy 2d, Command 4d, Tactics 2d, Strategy 3d, Security 2d, Engineering 1d, Science 1d, Medical 0d, Operations 2d, Investigation 3d, Intelligence 4d, Training 2d.) (Your time as an agent of Starfleet Intelligence shadows you, and many in Starfleet Command distrust your judgements. They will often second guess you, and the underworld knows your name. Crew morale bonus: none)

[ ] You are [b]Commander[/b] Dati Parhai, a human female from the Pacifica ocean colony. You were not a commanding officer during the war, but was promoted due to your heroism in defending a colony world against three Cardassian battlecruisers in what was supposed to be a routine relief mission. Your ship was destroyed, but all of the Cardassian battlecruisers were also destroyed. Many think you are not yet ready for your chair, and you don't have any war record as a commander, being on a ship that was more occupied with diplomatic and relief missions. But you'll show them that this is the soul of Starfleet, and you are more than ready for the new challenges. ([i]Stats:[/i] Diplomacy 4d, Command 3d, Tactics 2d, Strategy 2d, Security 2d, Engineering -, Science 1d, Medical 3d, Operations 3d, Investigation 2d, Intelligence 2d, Training 4d) (Your peers and Starfleet Command outright second guess your judgement as a mustang, and you are an unknown name in a time where many Captains made their name protecting the Federation. You are popular with your crew, proof that even a Crewman can rise to Command if they put in the effort. Crew morale bonus: +1)

You are on your way to Utopia Planitia, to take command of your new starship. You are to command..

[ ] The [i]USS Artania[/i], the newest member of the newest flight of the Akira-class ships, with many weapons removed to give its sensors more power. As a new ship, it's got no known issues. ([i]The Akira-class focuses on combat, with it's primary role being search and rescue and being put into areas that Starfleet expects a higher risk of attacks.[/i] Module space: limited)

[ ] The [i]USS Ceriwden[/i], a newly repaired and refitted member of the Cheyenne-class ships, the successor to the retired Excelsior-class starships during the war. The [i]Ceriwden[/i] has a reputation for being a workhorse, and was nearly destroyed trying to avert an impact on Bajor during the Liberation of Bajor. It has a lot of versatility, the hallmark of the standard cruiser. ([i]The Cheyenne-class is a Light Cruiser used for exploration and defense patrols.[/i] Module space: moderate)

[ ] The [i]USS Kyushu[/i], a New-Orleans class starship fresh from a refit to remove some of it's weaponry after the Battle of the Rolor Nebula. The [i]Kyushu[/i] was an escort for the Akira-class [i]Enterprise-C[/i], and failed when it's nacelles were shot off. The [i]Kyushu[/i] survived no battle without major damage, and many consider it a cursed ship. Like most frigates, it has a lot of potential versatility. (Crew morale bonus: -1) ([i]The New-Orleans-class Frigates are used for in Federation or near-Federation missions unless part of a Task Force.[/i] Module space: high.)

You have orders, after all, on your PADD. To take command, and

[ ] Explore out of Federation space antispinward, where rogue Cardassian and Breen forces lurk, but so does an unknown frontier. ([i]Recommended:[/i] Ceriwden or Artania.)

[ ] Patrol Federation space, and help it's members recover. Many colonies near the Cardassian border were nearly totally destroyed and many more are in a deplorable state. ([i]Recommended:[/i] any.)

[ ] Seek out the rogue forces as part of Operation: Spectres. ([i]Recommended:[/i] Artania.)

[ ] Explore Spinward frontiers to the galactic northwest of Romulus and close by to the Federation. ([i]Recommended:[/i] Cerwiden or Kyushu)


[hr]

So this quest is simple. You are the Captain of a ship, and you get to command it, it's crew, and have your own adventures, in a galaxy in the shadow of a great war. The mechanics will be up shortly, and it'll also contain a list of deviations from Trek canon as it's revealed, but treat this as an alternate universe from the word go.

Note that you will have chances to upgrade your ship and propose new technology to Starfleet, but broad upgrades will likely be limited until refits, which occur so much time apart in the timeline.