Close Combat +1 Expertise, Observation +1 Expertise]
[Tech +1 Education +1]
[Signature: Close Combat, gain first talent]
Martial Artist: When making melee attack, may reroll [num of close combat talents] acquired.
[Gear: Armoured Clothing (Dress Uniform), Pistol]
Gear Stats:
Pistol [Range: R/C; 1+4§, Burst 1, 1H, Standard Ammo, Viscious 1]
Armoured Clothing (Dress Uniform): [1 Arm, 1 Leg, Hidden Armour 2], -1 LP
Adolescent Event:
You became involved in an underground fighting ring.
------
-----
(Close Combat +1 Expertise] [-1 LP]
Languages:
Japanese, Yujingyu
Infinity Points
Refresh
Reaction Tracker
n/a
2§
n/a
Career
Duration
Event
Relevant Notes (Lifepath results)
Phase 1
NeoBushi
4
The official Party line ruled your death an accident. But you know the truth (-2 LP); SKILLS: Close Combat, Resistance , Discipline, Education, Acrobatics Signature: Discipline +1 Expertise
Phase 2
Special Forces (O-12)
6
Salia's mother's best friend contacted her for help with a desperate debt, and Salia assisted her. (Debt 4) (-2 LP);
Survival, Resistance, Ballistics, Close Combat, Discipline; Jaded; Earnings 3
Traits
For The Good of the Family
Extended History and Description
Salia was born in Human's Edge on one of the Yu Jing stations primarily managed by the ethnic Japanese population. She had a fairly normal population for someone of her society class, but she was always a second class citizen. In a way, the encounters of her youth drove her to first encounter street racing, but later she got involved in an underground fighting ring, which would determine her path in life. Becoming what was called a modern samurai by the Japanese, and a neobushi by everyone else, she wandered through the StateEmpire to master her blade. This consistently took her to the more wild places, but she died during this time.
While this was 'an accident', it was clear to her, that it wasn't even she hadn't even reached into a place that she wasn't supposed to go into, but she had been killed for who she was. While she knows largely why she was killed, and can make a good guess why, she chose to not avenge it since it could possibly drive retribution towards her family. Peculiarly, while she was resurrected, the Lhost she was resurrected to was a custom model, and sometimes Salia has very much wondered if there was a deeper tie there.
These events drove her to leave the StateEmpire, renouncing her heritage, and join O-12. With her focus on melee tactics, she was a natural fit for the O-12 special forces and joined them. Her career there was largely unremarkable, excluding when her mother's friend contacted her for assistance, and while Salia assisted them, she incurred a moderate debt that took her some time to pay off.
Salia is a short woman of almost exclusively Japanese descent, despite her first name, and has short black hair and very dark green eyes.
Defenses
Damage Tracker
Firewall
-
-
-
-
-
-
-
X
X
X
X
X
X
X
X
Breaches
Resolve
-
-
-
-
-
-
-
-
-
-
-
-
-
X
X
Metanoia
Vigor
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Wounds
Defenses
Security
0
Morale
0
BTS
3
Harm Effects:
Armor:
Powered Combat Armor
Qualities:
Comms, Exoskeleton 3, Kinematika, Self-Repairing
Hit Location
Soak Value
Die Roll
Head
4
1-2
R.Arm
3
3-5
L. Arm
3
6-8
Torso
5
9-14
R.Leg
3
15-17
L.Leg
3
18-20
Offense
Weapons
Name
Teseum Chopper
Damage
Range
Burst
Size
Qualities:
Ammo
1+9§
Melee
-
Unbalanced
Non-hackable, Piercing 4, Vicious 2
-
Name:
Combi Rifle
Damage
Range
Burst
Size
Qualities:
Ammo
1+6§
C/M
2
2H
MULTI Light Mod, Vicious 1
Standard
Ammo
Name/Type
Qualities
Reloads
5
Standard
Reloads
Bonus Damage.
Attribute
Bonus
≤8
None
9
+1§
10-11
+2§
12-13
+3§
14-15
+4§
16+
+5§
Bonus Damage
Type of Attack
Attribute
Infowar
Intelligence
Psywar
Personality
Melee
Brawn
Ranged
Awareness
Stats
Attributes & Skills
Attribute
Score
Agility
12
Awareness
10
Brawn
14
Coordination
8
Intelligence
7
Personality
8
Willpower
9
Host Type:
LHost
Agi
0
Awa
0
brw
1
Coo
0
Int
0
Per
0
Wil
0
Host Attributes
Increased Brawn, Night Vision, Cosmetic Augmentation 2 (Cat Ears, Cat Tail), Inured to Disease, AR Eye Implants
Skill
Signature
EXP
FOC
TN
Acrobatics (Agi)
No
2
O
14
Close Combat (Agi)
Yes
5
2
17
Stealth (Agi)
No
2
O
14
Analysis (Awa)
No
O
O
10
Extraplanetary (Awa)
No
O
O
10
Observation (Awa)
No
2
0
12
Survival (Awa)
No
1
O
13
Thievery (Awa)
No
O
O
10
Athletics (Brw)
No
1
0
15
Resistance (Brw)
No
3
O
17
Ballistics (Coo)
No
2
0
10
Pilot (Coo)
No
0
O
8
Spacecraft (Coo)
No
O
O
8
Education (Int)
No
2
1
9
Hacking (Int)
No
O
O
8
Medicine (Int)
No
O
O
8
Psychology (Int)
No
O
O
8
Science (Int)
No
O
O
8
Tech (Int)
Yes
3
1
10
Animal Handling (Per)
No
O
O
8
Command (Per)
No
O
O
8
Lifestyle (Per)
No
O
O
8
Persuade (Per)
No
3
O
11
Discipline (Wil)
Yes
2
1
11
TALENTS
Talent Name
Skill
Ranks
Natural Engineer
May reroll any dice that did not generate a success, must accept new result (Tech)
1
Martial Artist
When making a melee attack may reroll CC number of damage dice (5) (Close Combat)
1
Combat Specialist
Each point of momentum or heat char pays, provide 2 dice instead of one, normal max of 3d20 bonus still applies (Close Combat)
1
Stubborn
The character may reroll one d20 when making a Discipline test, but must accept the new result. (Discipline)
1
Jaded
Increase Resolve by 2 ranks for each rank of Jaded (Discipline)
1
Deflection
1
Quick Draw
May draw as a free (Close Combat)
1
Gear
Gear
Assets
Earnings
Cashflow
Shortfalls
2.5
3
9
0
Augmentations
Name
Type
Location
AR Eye Implants
Cybernetic
Replacement (Eyes)
Resources
Name
Quantity
-
-
Gear
Name
Effect(s)s
Notes
Medium Combat Armor
Medium Combat Armour/Combat/H2 T3 A2 L2 BTS 2 /MC: 2
Climbing Plus
Grant -2 difficuly on all climbing athletics test
Armoured Clothing (Dress Uniform)
[1 Arm, 1 Leg, Hidden Armour 2]
Garotte
see entry in book.
Geist
Geist Name
Sarakawa Narumi
AGI
AWA
BRQ
COO
INT
PER
WIL
4
4
4
4
4
5
5
Skills
Skill Name
EXP
FOC
TN
Hacking(INT)
3
0
7
Discipline(WIL)
2
0
7
Education(INT)
2
0
5
Observation (AWA)
1
0
4
Traits
1
Quirk: Incorporates song lyrics into their advice
4
Suspicious of Everything
2
Determinated to strengthen backbone
5
EEEEE
3
Cynical Humour
6
FFFFF
Defenses
Firewall:
7
Resolve:
7
Structure:
0
Security:
0
Morale:
0
Armor:
0
Harms
Breach
-
-
-
-
-
Metanoia
-
-
-
-
-
Faults
-
-
-
-
-
Social
Social
Lifestyles
Name
Rating
Maintenance
Fashion
Demogrant
+0
Entertainment
Demogrant
+0
Food
Demogrant
+0
Housing
Demogrant
+0
Family
Parents
Dearli Takeshima (Father), age 67, dead, Kaneko Takeshima (Mother), age 65, alive.
Spouse
N/A
Siblings
Shoyo Takeshima (brother), age 31
Children
N/A
Extended Family
Himeko Sagawa, age 70 (dead)
Faction Handler
Identity
Faction
Contact Protocol
A
B
C
Contacts
Name
Notes
A
B
Fake IDs
Name
Rating
A
B
XP Spending
+2100 XP from sessions
-150 (400-250) for Deflection
-1000 Awareness 9->10
-400 Observation 1->2
-600 Stealth 0->2
+350 XP from session [2450]
-100 XP Persuade 0->1 (1/2 due to sensa)
+200 XP from session [2650]
-400 XP (to 0) Persuade 1->2
+150 XP from session [2800]
+100 XP from session [2900]
+100 XP from session [3000]
+200 XP from session [3200]
+100 XP from session [3300]
-600 XP for Persuade 2->3
+150 XP from session [3450]
+150 XP from session [3600]
+150 XP from session [3750]
+200 XP from session [3950]
+100 XP from session [4050]
Total Gained: 4050 XP; Total Spent: 3250 XP; Total Remaining: 800 XP